material "gl_01_-_Default" { technique gl_01_-_Default_technique { pass gl_01_-_Default_Ambient { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 0.19 25.5 emissive 0 0 0 1 illumination_stage ambient vertex_program_ref gl_vsAmbGEN0 { } fragment_program_ref gl_fpAmbGENDIFF0 { } texture_unit gl_01_-_Default_Diffuse#0 { texture demos/leapmotion/skeletal/bitmap/gl_gloves.jpg tex_coord_set 0 mipmap_bias -1 colour_op modulate } } pass gl_01_-_Default_Light { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 0.19 25.5 emissive 0 0 0 1 scene_blend add iteration once_per_light illumination_stage per_light depth_write off vertex_program_ref gl_vsLightGENNORM0 { } fragment_program_ref gl_fpLightGENDIFF0SPEC0NORM0 { param_named normalMul float 0.3 } texture_unit gl_01_-_Default_Diffuse#1 { texture demos/leapmotion/skeletal/bitmap/gl_gloves.jpg tex_coord_set 0 mipmap_bias -1 colour_op modulate } texture_unit gl_01_-_Default_Specular#2 { texture demos/leapmotion/skeletal/bitmap/gl_gloves_sp.jpg tex_coord_set 0 colour_op modulate } texture_unit gl_01_-_Default_Normal#3 { texture demos/leapmotion/skeletal/bitmap/gl_gloves_nm.jpg tex_coord_set 0 mipmap_bias -1 colour_op modulate } } } technique gl_01_-_Default_basic_technique { scheme basic_mat pass gl_01_-_Default_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 1 1 1 0.19 25.5 emissive 0 0 0 1 texture_unit gl_01_-_Default_Diffuse#4 { texture demos/leapmotion/skeletal/bitmap/gl_gloves.jpg tex_coord_set 0 colour_op modulate } } } }