material loftsceneBuilding_Mat { technique loftsceneBuilding_Mat_technique { pass loftsceneBuilding_Mat_standard { specular 0 0 0 0 25.5 texture_unit loftsceneBuilding_Mat_Diffuse#0 { texture_alias loftsceneBuilding_Mat_Diffuse#0 texture demos/loft3d/bitmap/loftsceneBUILDING_Diff.jpg } } } } material loftsceneGLASS_Window { technique loftsceneGLASS_Window_technique { pass loftsceneGLASS_Window_standard { ambient 0.301961 0.301961 0.301961 0.346457 diffuse 0.243137 0.243137 0.243137 0.346457 specular 0.67451 0.67451 0.67451 0.125984 208.13 emissive 0 0 0 0.346457 scene_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit loftsceneGLASS_Window_Reflect#0 { texture_alias loftsceneGLASS_Window_Reflect#0 texture demos/loft3d/bitmap/loftsceneSky02.jpg colour_op_ex blend_manual src_texture src_current 0.2 colour_op_multipass_fallback one zero env_map planar } } } } material loftsceneStickers_Mat { technique loftsceneStickers_Mat_technique { pass loftsceneStickers_Mat_standard { specular 0 0 0 0 25.5 texture_unit loftsceneStickers_Mat_Diffuse#0 { texture_alias loftsceneStickers_Mat_Diffuse#0 texture demos/loft3d/bitmap/loftsceneSTICKERS_Diff.jpg } } } } material loftsceneFurniture_Mat { technique loftsceneFurniture_Mat_technique { pass loftsceneFurniture_Mat_standard { specular 0 0 0 0 25.5 texture_unit loftsceneFurniture_Mat_Diffuse#0 { texture_alias loftsceneFurniture_Mat_Diffuse#0 texture demos/loft3d/bitmap/loftsceneFURNITURE_Diff.jpg } } } } material loftscenecollision { technique loftscenecollision_technique { pass loftscenecollision_standard { ambient 0 0 0 0 diffuse 0 0 0 0 specular 0 0 0 0 25.5 emissive 0 0 0 0 scene_blend alpha_blend depth_write off } } }