particle_system Candle_flame { quota 512 material Particles/Fireball particle_width 0.32 particle_height 0.32 cull_each true renderer billboard sorted true local_space true iteration_interval 0 nonvisible_update_timeout 0 billboard_type point billboard_origin center billboard_rotation_type vertex common_up_vector 0 1 0 point_rendering false accurate_facing false emitter Point { angle 2 colour 1 1 1 1 colour_range_start 1 1 1 1 colour_range_end 1 1 1 1 direction 0 1 0 emission_rate 60 position 0 0 0 velocity 0.1 velocity_min 0.1 velocity_max 0.2 time_to_live 0.3 time_to_live_min 0.1 time_to_live_max 0.3 duration 0 duration_min 0 duration_max 0 repeat_delay 0 repeat_delay_min 0 repeat_delay_max 0 } affector DeflectorPlane { plane_point 0 0 0 plane_normal 0 1 0 bounce 0 } affector Rotator { rotation_speed_range_start 22.5 rotation_speed_range_end 45 rotation_range_start 0 rotation_range_end 360 } affector LinearForce { force_vector 0 10 0 force_application add } affector DirectionRandomiser { randomness 30 scope 0.01 keep_velocity false } affector Scaler { rate -0.5 } affector ColourInterpolator { colour0 1 1 1 1 time0 0 colour1 0.682353 0.682353 0.682353 1 time1 0.1 colour2 0.447059 0.447059 0.447059 0.6 time2 0.3 colour3 0.2 0.2 0.2 0.298039 time3 0.6 colour4 0.0588235 0.0588235 0.0588235 0.0980392 time4 0.8 colour5 0 0 0 0 time5 1 } }