material interf { receive_shadows off technique tech_interf { pass pass_interf { lighting off separate_scene_blend one src_colour one src_colour depth_check off depth_write off cull_hardware none cull_software none texture_unit tex_interf { texture logo.bmp 6 filtering linear linear linear } } } } material interf2 { receive_shadows off transparency_casts_shadows on technique tech_interf { pass pass_interf { lighting off separate_scene_blend alpha_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit tex_interf { texture logo.bmp 6 filtering linear linear linear } } } } material interf_Score { receive_shadows off technique tech_interf { pass pass_interf { lighting off separate_scene_blend add add depth_write off cull_hardware none cull_software none texture_unit tex_interf { texture logo.bmp 6 filtering linear linear linear } } } } material interf_Chrono { receive_shadows off technique tech_interf { pass pass_interf { lighting off separate_scene_blend add add depth_write off cull_hardware none cull_software none texture_unit tex_interf { texture logo.bmp 6 filtering linear linear linear } } } } material interf_lastScore { receive_shadows off technique tech_interf { pass pass_interf { lighting off separate_scene_blend one src_colour one src_colour depth_check off depth_write off cull_hardware none cull_software none texture_unit tex_interf { texture logo.bmp 6 filtering linear linear linear } } } } material mat_ctrl { technique { pass { ambient 1 1 1 0.283465 diffuse 1 1 1 0.283465 specular 0 0 0 0.283465 13.61 emissive 0 0 0 0.283465 separate_scene_blend alpha_blend alpha_blend depth_write off } } }