material ocul_coll { technique ocul_coll_basic_technique { pass ocul_coll_standard { lighting off separate_scene_blend add add depth_write off texture_unit ocul_coll_Diffuse#2 { texture demos/oculus_nation/bitmap/ocul_finish.png 8 } } } } material ocul_track { technique ocul_track_technique { pass ocul_track_standard { ambient 0.521569 0.521569 0.521569 0.566929 diffuse 1 1 1 0.582677 specular 0.0784314 0.0784314 0.0784314 0.582677 28.52 emissive 0 0 0 0.582677 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ocul_track_Diffuse#0 { texture demos/oculus_nation/bitmap/ocul_grid.png 9 } } } technique ocul_track_basic_technique { scheme basic_mat pass ocul_track_standard { ambient 1 1 1 0.5 diffuse 1 1 1 0.5 specular 0.081 0.081 0.081 0.09 25.5 emissive 0 0 0 0.5 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ocul_track_Diffuse#1 { texture demos/oculus_nation/bitmap/ocul_grid.png 9 colour_op_ex blend_manual src_texture src_current 0.5 colour_op_multipass_fallback one zero } } } technique ocul_track_lod_technique { lod_index 1 pass ocul_track_standard { ambient 1 1 1 0.5 diffuse 1 1 1 0.5 specular 0.081 0.081 0.081 0.09 25.5 emissive 0 0 0 0.5 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit ocul_track_Diffuse#2 { texture demos/oculus_nation/bitmap/ocul_grid.png 9 colour_op_ex blend_manual src_texture src_current 0.5 colour_op_multipass_fallback one zero } } } } material ocul_grid2 { technique { pass { ambient 0.776471 0.776471 0.776471 0.992126 specular 0 0 0 1 0.01 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit diffuse { texture demos/oculus_nation/bitmap/ocul_grid.png 9 } } } }