vertex_program vsAmbGEN0 cg { source demos/present/program/andy_anims.cg profiles vs_1_1 arbvp1 entry_point vsAmbGEN0 default_params { param_named_auto wvpMat worldviewproj_matrix } } fragment_program fpAmbGENAMB0DIFF0 cg { source demos/present/program/andy_anims.cg profiles ps_2_x arbfp1 entry_point fpAmbGENAMB0DIFF0 default_params { param_named_auto ambient ambient_light_colour param_named_auto matAmb surface_ambient_colour param_named_auto matEmissive surface_emissive_colour } } vertex_program vsLightGENNORM0 cg { source demos/present/program/andy_anims.cg profiles vs_1_1 arbvp1 entry_point vsLightGENNORM0 default_params { param_named_auto wMat world_matrix param_named_auto wvpMat worldviewproj_matrix param_named_auto spotlightDir light_direction_object_space 0 } } fragment_program fpLightGENAMB0DIFF0SPEC0NORM0 cg { source demos/present/program/andy_anims.cg profiles ps_2_x arbfp1 entry_point fpLightGENAMB0DIFF0SPEC0NORM0 default_params { param_named_auto lightDif0 light_diffuse_colour 0 param_named_auto lightSpec0 light_specular_colour 0 param_named_auto camPos camera_position param_named_auto matShininess surface_shininess param_named_auto matDif surface_diffuse_colour param_named_auto matSpec surface_specular_colour param_named_auto lightPos0 light_position 0 param_named_auto lightAtt0 light_attenuation 0 param_named_auto spotlightParams spotlight_params 0 param_named_auto iTWMat inverse_transpose_world_matrix param_named normalMul float 1 } } fragment_program fpAmbGENDIFF0 cg { source demos/present/program/andy_anims.cg profiles ps_2_x arbfp1 entry_point fpAmbGENDIFF0 default_params { param_named_auto ambient ambient_light_colour param_named_auto matAmb surface_ambient_colour param_named_auto matEmissive surface_emissive_colour } } fragment_program fpLightGENDIFF0SPEC0NORM0 cg { source demos/present/program/andy_anims.cg profiles ps_2_x arbfp1 entry_point fpLightGENDIFF0SPEC0NORM0 default_params { param_named_auto lightDif0 light_diffuse_colour 0 param_named_auto lightSpec0 light_specular_colour 0 param_named_auto camPos camera_position param_named_auto matShininess surface_shininess param_named_auto matDif surface_diffuse_colour param_named_auto matSpec surface_specular_colour param_named_auto lightPos0 light_position 0 param_named_auto lightAtt0 light_attenuation 0 param_named_auto spotlightParams spotlight_params 0 param_named_auto iTWMat inverse_transpose_world_matrix param_named normalMul float 1 } } vertex_program vsAmbGEN cg { source demos/present/program/andy_anims.cg profiles vs_1_1 arbvp1 entry_point vsAmbGEN default_params { param_named_auto wvpMat worldviewproj_matrix } } fragment_program fpAmbGEN cg { source demos/present/program/andy_anims.cg profiles ps_2_x arbfp1 entry_point fpAmbGEN default_params { param_named_auto ambient ambient_light_colour param_named_auto matAmb surface_ambient_colour param_named_auto matEmissive surface_emissive_colour } } vertex_program vsLightGEN cg { source demos/present/program/andy_anims.cg profiles vs_1_1 arbvp1 entry_point vsLightGEN default_params { param_named_auto wMat world_matrix param_named_auto wvpMat worldviewproj_matrix param_named_auto spotlightDir light_direction_object_space 0 } } fragment_program fpLightGEN cg { source demos/present/program/andy_anims.cg profiles ps_2_x arbfp1 entry_point fpLightGEN default_params { param_named_auto lightDif0 light_diffuse_colour 0 param_named_auto lightSpec0 light_specular_colour 0 param_named_auto camPos camera_position param_named_auto matShininess surface_shininess param_named_auto matDif surface_diffuse_colour param_named_auto matSpec surface_specular_colour param_named_auto lightPos0 light_position 0 param_named_auto lightAtt0 light_attenuation 0 param_named_auto spotlightParams spotlight_params 0 } }