material "beam_beam" { technique beam_beam_technique { scheme glow pass beam_beam_standard { cull_hardware none cull_software none ambient 0.5 0.5 0.5 0.5 diffuse 0.5 0.5 0.5 0.5 specular 0 0 0 0 25.5 emissive 0.5 0.5 0.5 1.0 scene_blend alpha_blend depth_write off texture_unit beam_beam_Diffuse#0 { texture demos/tobii/beam/bitmap/beam_beam.DDS tex_coord_set 0 colour_op modulate } } } } material "beam_ray" { technique beam_ray_technique { scheme glow pass beam_ray_standard { cull_hardware none cull_software none ambient 0.5 0.5 0.5 0.5 diffuse 0.5 0.5 0.5 0.5 specular 0 0 0 0 25.5 emissive 0.5 0.5 0.5 1.0 scene_blend alpha_blend depth_write off texture_unit beam_ray_Diffuse#0 { texture demos/tobii/beam/bitmap/beam_ray.DDS tex_coord_set 0 colour_op modulate } } } }