material Robot_material { lod_distances 0 1 2 technique LOD1_detail { pass LOD1_Robot_diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Robot_diffuse_diff { texture demos/tutorial/bitmap/LOD1_developpe_detail.jpg filtering linear linear linear } texture_unit Robot_diffuse_specular { texture demos/tutorial/bitmap/LOD1_developpe_spec.jpg filtering linear linear linear } texture_unit Robot_diffuse_normal { texture demos/tutorial/bitmap/LOD1_developpe_NRM.jpg filtering linear linear linear } } } technique LOD2_detail { lod_index 1 pass LOD2_Robot_diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Robot_diffuse_diff { texture demos/tutorial/bitmap/LOD2_developpe_detail.jpg filtering linear linear linear } texture_unit Robot_diffuse_specular { texture demos/tutorial/bitmap/LOD2_developpe_spec.jpg filtering linear linear linear } texture_unit Robot_diffuse_normal { texture demos/tutorial/bitmap/LOD2_developpe_NRM.jpg filtering linear linear linear } } } technique LOD3_detail { lod_index 2 pass LOD3_Robot_diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Robot_diffuse_diff { texture demos/tutorial/bitmap/LOD3_developpe_detail.jpg filtering linear linear linear } texture_unit Robot_diffuse_specular { texture demos/tutorial/bitmap/LOD3_developpe_spec.jpg filtering linear linear linear } texture_unit Robot_diffuse_normal { texture demos/tutorial/bitmap/LOD3_developpe_NRM.jpg filtering linear linear linear } } } } material mass { lod_distances 0 0 0 technique LOD1_basic { pass Mass_diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit mass_diff { texture demos/tutorial/bitmap/LOD1_basic.jpg filtering linear linear linear } texture_unit mass_spec { texture demos/tutorial/bitmap/LOD1_basic_spec.jpg filtering linear linear linear } texture_unit mass_normal { texture demos/tutorial/bitmap/LOD1_basic_NRM.jpg filtering linear linear linear } } } technique LOD2_basic { lod_index 1 pass Mass_diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit mass_diff { texture demos/tutorial/bitmap/LOD2_basic.jpg filtering linear linear linear } texture_unit mass_spec { texture demos/tutorial/bitmap/LOD2_basic_spec.jpg filtering linear linear linear } texture_unit mass_normal { texture demos/tutorial/bitmap/LOD2_basic_NRM.jpg filtering linear linear linear } } } technique LOD3_basic { lod_index 2 pass Mass_diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit mass_diff { texture demos/tutorial/bitmap/LOD3_basic.jpg filtering linear linear linear } texture_unit mass_spec { texture demos/tutorial/bitmap/LOD3_basic_spec.jpg filtering linear linear linear } texture_unit mass_normal { texture demos/tutorial/bitmap/LOD3_basic_NRM.jpg filtering linear linear linear } } } } material BigWire { technique BigWire_technique { pass BigWire_diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0 0 0 1 specular 1 1 1 1 9 texture_unit BigWire_diff { texture demos/tutorial/bitmap/bigwire.png filtering linear linear linear } texture_unit BigWire_spec { texture demos/tutorial/bitmap/bigwire_spec.png filtering linear linear linear } texture_unit BigWire_normal { texture demos/tutorial/bitmap/bigwire_nrm.png filtering linear linear linear } } } } material shell { lod_distances 0 0 0 technique LOD1_Shell { pass LOD1_Shell_Diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit LOD1_Shell_diffuse { texture demos/tutorial/bitmap/LOD1_developpe_shell.jpg filtering linear linear linear } texture_unit LOD1_Shell_spec { texture demos/tutorial/bitmap/LOD1_shell_spec.jpg filtering linear linear linear } texture_unit LOD1_Shell_normal { texture demos/tutorial/bitmap/LOD1_shell_NRM.jpg filtering linear linear linear } } } technique LOD2_Shell { lod_index 1 pass Shell_Diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Shell_diffuse { texture demos/tutorial/bitmap/LOD2_developpe_shell.jpg filtering linear linear linear } texture_unit Shell_spec { texture demos/tutorial/bitmap/LOD2_shell_spec.jpg filtering linear linear linear } texture_unit Shell_normal { texture demos/tutorial/bitmap/LOD1_shell_NRM.jpg filtering linear linear linear } } } technique LOD3_Shell { lod_index 2 pass Shell_Diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 texture_unit Shell_diffuse { texture demos/tutorial/bitmap/LOD1_developpe_shell.jpg filtering linear linear linear } texture_unit Shell_spec { texture demos/tutorial/bitmap/LOD1_shell_spec.jpg filtering linear linear linear } texture_unit Shell_normal { texture demos/tutorial/bitmap/LOD1_shell_NRM.jpg filtering linear linear linear } } } } material multiple_wire { lod_distances 0 0 0 technique LOD1_wire { pass Wire_diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.662745 0.662745 0.662745 1 80 scene_blend alpha_blend depth_write off cull_hardware none texture_unit Wire_diff { texture demos/tutorial/bitmap/LOD1_wired.png filtering linear linear linear } texture_unit Wire_spec { texture demos/tutorial/bitmap/LOD1_wired_spec.png filtering linear linear linear } texture_unit Wire_normal { texture demos/tutorial/bitmap/LOD1_wire_NRM.png filtering linear linear linear } } } technique LOD2_Wire { lod_index 1 pass Wire_diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.662745 0.662745 0.662745 1 80 scene_blend alpha_blend depth_write off cull_hardware none texture_unit Wire_diff { texture demos/tutorial/bitmap/LOD2_wired.png filtering linear linear linear } texture_unit Wire_spec { texture demos/tutorial/bitmap/LOD2_wired_spec.png filtering linear linear linear } texture_unit Wire_normal { texture demos/tutorial/bitmap/LOD2_wire_NRM.png filtering linear linear linear } } } technique LOD3_Wire { lod_index 2 pass Wire_diffuse { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.662745 0.662745 0.662745 1 80 cull_hardware none scene_blend alpha_blend depth_write off texture_unit Wire_diff { texture demos/tutorial/bitmap/LOD3_wired.png filtering linear linear linear } texture_unit Wire_spec { texture demos/tutorial/bitmap/LOD3_wired_spec.png filtering linear linear linear } texture_unit Wire_normal { texture demos/tutorial/bitmap/LOD3_wire_NRM.png filtering linear linear linear } } } }