material question_material_01 { technique question_technique { pass question_pass { ambient 0.913726 0.913726 0.913726 1 diffuse 0.909804 0.909804 0.909804 1 specular 0.898039 0.898039 0.898039 1 20 emissive 1 1 1 1 scene_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit question_texture { texture_alias question_texture texture demos/tutorial/bitmap/questionarrow1.png filtering linear linear linear } } } } material question_material_02 { technique question_technique { pass question_pass { ambient 0.913726 0.913726 0.913726 1 diffuse 0.909804 0.909804 0.909804 1 specular 0.898039 0.898039 0.898039 1 20 emissive 1 1 1 1 scene_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit question_texture { texture_alias question_texture texture demos/tutorial/bitmap/questionarrow1.png filtering linear linear linear } } } } material question_material_03 { technique question_technique { pass question_pass { ambient 0.913726 0.913726 0.913726 1 diffuse 0.909804 0.909804 0.909804 1 specular 0.898039 0.898039 0.898039 1 20 emissive 1 1 1 1 scene_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit question_texture { texture_alias question_texture texture demos/tutorial/bitmap/questionarrow1.png filtering linear linear linear } } } } material question_material_04 { technique question_technique { pass question_pass { ambient 0.913726 0.913726 0.913726 1 diffuse 0.909804 0.909804 0.909804 1 specular 0.898039 0.898039 0.898039 1 20 emissive 1 1 1 1 scene_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit question_texture { texture_alias question_texture texture demos/tutorial/bitmap/questionarrow1.png filtering linear linear linear } } } } material question_material_05 { technique question_technique { pass question_pass { ambient 0.913726 0.913726 0.913726 1 diffuse 0.909804 0.909804 0.909804 1 specular 0.898039 0.898039 0.898039 1 20 emissive 1 1 1 1 scene_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit question_texture { texture_alias question_texture texture demos/tutorial/bitmap/questionarrow1.png filtering linear linear linear } } } } material question_material_06 { technique question_technique { pass question_pass { ambient 0.913726 0.913726 0.913726 1 diffuse 0.909804 0.909804 0.909804 1 specular 0.898039 0.898039 0.898039 1 20 emissive 1 1 1 1 scene_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit question_texture { texture_alias question_texture texture demos/tutorial/bitmap/questionarrow1.png filtering linear linear linear } } } } material question_material_07 { technique question_technique { pass question_pass { ambient 0.913726 0.913726 0.913726 1 diffuse 0.909804 0.909804 0.909804 1 specular 0.898039 0.898039 0.898039 1 20 emissive 1 1 1 1 scene_blend alpha_blend depth_write off cull_hardware none cull_software none texture_unit question_texture { texture_alias question_texture texture demos/tutorial/bitmap/questionarrow1.png filtering linear linear linear } } } }