material car { technique car_technique { pass car_standard { specular 0.702 0.702 0.702 0.78 173.4 texture_unit car_Diffuse#4 { texture demos/vehicle/car/bitmap/diffuse.DDS 10 } texture_unit car_Reflect#5 { texture demos/vehicle/car/bitmap/sky.DDS cubic 10 colour_op_ex blend_manual src_texture src_current 0.0166667 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material glass { technique glass_technique { pass glass_standard { ambient 0.588 0.588 0.588 0.2 diffuse 0.588 0.588 0.588 0.2 specular 0.639 0.639 0.639 0.71 147.9 emissive 0 0 0 0.1 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit glass_Reflect#2 { texture demos/vehicle/car/bitmap/sky.DDS cubic 10 colour_op_ex blend_manual src_texture src_current 0.0166667 colour_op_multipass_fallback one zero env_map cubic_reflection } } } } material mirror_ext { technique mirror_ext_technique { pass mirror_ext_standard { specular 0 0 0 0 25.5 texture_unit mirror_ext_Diffuse#2 { texture demos/vehicle/car/bitmap/white.jpg 6 } } } } material front_light { technique front_light_technique { pass front_light_standard { specular 0 0 0 0 0.01 emissive 0.5 0.5 0.5 1 shading phong texture_unit front_light_Diffuse#2 { texture demos/vehicle/car/bitmap/white.jpg 6 } } } } material car_details { technique car_details_technique { pass car_details_standard { specular 0.108 0.108 0.108 0.12 68.85 texture_unit car_details_Diffuse#2 { texture demos/vehicle/car/bitmap/details.DDS 11 } } } } material rear_lights { technique rear_lights_basic_technique { pass rear_lights_standard { ambient 0.5 0.5 0.5 1 diffuse 0.5 0.5 0.5 1 specular 0 0 0 0 25.5 texture_unit rear_lights_Diffuse#2 { texture demos/vehicle/car/bitmap/details.DDS 11 } } } technique rear_lights_glow_technique { scheme glow pass rear_lights_standard { ambient 0 0 0 1 diffuse 0 0 0 1 specular 0 0 0 0 25.5 texture_unit rear_lights_Diffuse#2 { texture demos/vehicle/car/bitmap/details.DDS 11 } } } } material mirror_left { technique mirror_left_basic_technique { pass mirror_left_standard { specular 0 0 0 0 25.5 texture_unit mirror_left_Diffuse#2 { texture demos/vehicle/car/bitmap/white.jpg 6 } } } } material mirror_right { technique mirror_right_basic_technique { pass mirror_right_standard { specular 0 0 0 0 25.5 texture_unit mirror_right_Diffuse#2 { texture demos/vehicle/car/bitmap/white.jpg 6 } } } }