material sg_ground { technique sg_ground_basic_technique { pass sg_ground_standard { specular 0.176235 0.176235 0.176235 0.42 109.65 texture_unit sg_ground_Diffuse#2 { texture demos/vrshootinggallery/bitmap/sg_ground_stone-low.jpg 8 } } } } material sg_oldwood2 { technique sg_oldwood2_basic_technique { pass sg_oldwood2_standard { specular 0.191765 0.191765 0.191765 0.3 66.3 texture_unit sg_oldwood2_Diffuse#2 { texture demos/vrShootingGallery/bitmap/sg_wood_planks_old2.jpg 9 } } } } material sg_oldwood { technique sg_oldwood_basic_technique { pass sg_oldwood_standard { specular 0.178824 0.178824 0.178824 0.3 63.75 texture_unit sg_oldwood_Diffuse#2 { texture demos/vrShootingGallery/bitmap/sg_wood_planks_old.jpg 9 } } } } material sg_planks { technique sg_planks_basic_technique { pass sg_planks_standard { specular 0.198784 0.198784 0.198784 0.37 33.15 texture_unit diffuse { texture demos/vrShootingGallery/bitmap/sg_Planked_Wood.jpg 9 } } } } material sg_waves { technique sg_waves_basic_technique { pass sg_waves_standard { specular 0.234 0.234 0.234 0.26 114.75 texture_unit sg_waves_Diffuse#1 { texture demos/vrshootinggallery/bitmap/sg_waves-low.png 9 } } } } material sg_duck { technique sg_duck_basic_technique { pass sg_duck_standard { specular 0.333 0.333 0.333 0.37 102 texture_unit sg_duck_Diffuse#2 { texture demos/vrshootinggallery/bitmap/sg_duck-low.png 8 } } } } material sg_backwater { technique sg_backwater_basic_technique { pass sg_backwater_standard { specular 0 0 0 0 25.5 texture_unit sg_backwater_Diffuse#1 { texture demos/vrshootinggallery/bitmap/sg_backwater-low.jpg 6 } } } } material sg_09_-_Default { technique sg_09_-_Default_basic_technique { pass sg_09_-_Default_standard { specular 0 0 0 0 25.5 texture_unit sg_09_-_Default_Diffuse#1 { texture demos/vrshootinggallery/bitmap/sg_target-low.jpg 7 } } } } material sg_can { technique sg_can_basic_technique { pass sg_can_standard { specular 0.27 0.27 0.27 0.3 51 texture_unit sg_can_Diffuse#2 { texture demos/vrshootinggallery/bitmap/sg_can-low.png 9 } } } } material sg_score { technique sg_score_basic_technique { pass sg_score_standard { specular 0 0 0 0 25.5 texture_unit sg_score_Diffuse#1 { texture demos/vrshootinggallery/bitmap/sg_score-low.jpg 8 } } } } material sg_throwball { technique sg_throwball_basic_technique { pass sg_throwball_standard { specular 0 0 0 0 25.5 texture_unit sg_throwball_Diffuse#1 { texture demos/vrshootinggallery/bitmap/sg_fabric-low.jpg 7 } } } }