material "sg_ground" { technique sg_ground_technique { pass sg_ground_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.176235 0.176235 0.176235 0.42 109.65 emissive 0 0 0 1 texture_unit sg_ground_Diffuse#0 { texture demos/vrshootinggallery/bitmap/sg_ground_stone.jpg tex_coord_set 0 colour_op modulate } texture_unit sg_ground_Normal#1 { texture demos/vrshootinggallery/bitmap/sg_ground_stone_nm.jpg tex_coord_set 0 colour_op modulate } } } technique sg_ground_basic_technique { scheme basic_mat pass sg_ground_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.176235 0.176235 0.176235 0.42 109.65 emissive 0 0 0 1 texture_unit sg_ground_Diffuse#2 { texture demos/vrshootinggallery/bitmap/sg_ground_stone.jpg tex_coord_set 0 colour_op modulate } } } } material "sg_oldwood2" { technique sg_oldwood2_technique { pass sg_oldwood2_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.191765 0.191765 0.191765 0.3 66.3 emissive 0 0 0 1 texture_unit sg_oldwood2_Diffuse#0 { texture demos/vrshootinggallery/bitmap/sg_wood_planks_old2.jpg tex_coord_set 0 colour_op modulate } texture_unit sg_oldwood2_Normal#1 { texture demos/vrshootinggallery/bitmap/sg_wood_planks_old2_nm.jpg tex_coord_set 0 colour_op modulate } } } technique sg_oldwood2_basic_technique { scheme basic_mat pass sg_oldwood2_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.191765 0.191765 0.191765 0.3 66.3 emissive 0 0 0 1 texture_unit sg_oldwood2_Diffuse#2 { texture demos/vrshootinggallery/bitmap/sg_wood_planks_old2.jpg tex_coord_set 0 colour_op modulate } } } } material "sg_oldwood" { technique sg_oldwood_technique { pass sg_oldwood_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.178824 0.178824 0.178824 0.3 63.75 emissive 0 0 0 1 texture_unit sg_oldwood_Diffuse#0 { texture demos/vrshootinggallery/bitmap/sg_wood_planks_old.jpg tex_coord_set 0 colour_op modulate } texture_unit sg_oldwood_Normal#1 { texture demos/vrshootinggallery/bitmap/sg_wood_planks_old_nm.jpg tex_coord_set 0 colour_op modulate } } } technique sg_oldwood_basic_technique { scheme basic_mat pass sg_oldwood_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.178824 0.178824 0.178824 0.3 63.75 emissive 0 0 0 1 texture_unit sg_oldwood_Diffuse#2 { texture demos/vrshootinggallery/bitmap/sg_wood_planks_old.jpg tex_coord_set 0 colour_op modulate } } } } material "sg_planks" { technique sg_planks_technique { pass sg_planks_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.198784 0.198784 0.198784 0.37 33.15 emissive 0 0 0 1 texture_unit sg_planks_Diffuse#0 { texture demos/vrshootinggallery/bitmap/sg_Planked_Wood.jpg tex_coord_set 0 colour_op modulate } texture_unit sg_planks_Normal#1 { texture demos/vrshootinggallery/bitmap/sg_Planked_Wood_nm.jpg tex_coord_set 0 colour_op modulate } } } technique sg_planks_basic_technique { scheme basic_mat pass sg_planks_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.198784 0.198784 0.198784 0.37 33.15 emissive 0 0 0 1 texture_unit sg_planks_Diffuse#2 { texture demos/vrshootinggallery/bitmap/sg_Planked_Wood.jpg tex_coord_set 0 colour_op modulate } } } } material "sg_waves" { technique sg_waves_technique { pass sg_waves_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.234 0.234 0.234 0.26 114.75 emissive 0 0 0 1 texture_unit sg_waves_Diffuse#0 { texture demos/vrshootinggallery/bitmap/sg_waves.png tex_coord_set 0 colour_op modulate } } } technique sg_waves_basic_technique { scheme basic_mat pass sg_waves_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.234 0.234 0.234 0.26 114.75 emissive 0 0 0 1 texture_unit sg_waves_Diffuse#1 { texture demos/vrshootinggallery/bitmap/sg_waves.png tex_coord_set 0 colour_op modulate } } } } material "sg_duck" { technique sg_duck_technique { pass sg_duck_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.333 0.333 0.333 0.37 102 emissive 0 0 0 1 texture_unit sg_duck_Diffuse#0 { texture demos/vrshootinggallery/bitmap/sg_duck.png tex_coord_set 0 colour_op modulate } texture_unit sg_duck_Normal#1 { texture demos/vrshootinggallery/bitmap/sg_duck_nm.jpg tex_coord_set 0 colour_op modulate } } } technique sg_duck_basic_technique { scheme basic_mat pass sg_duck_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.333 0.333 0.333 0.37 102 emissive 0 0 0 1 texture_unit sg_duck_Diffuse#2 { texture demos/vrshootinggallery/bitmap/sg_duck.png tex_coord_set 0 colour_op modulate } } } } material "sg_backwater" { technique sg_backwater_technique { pass sg_backwater_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 25.5 emissive 0 0 0 1 texture_unit sg_backwater_Diffuse#0 { texture demos/vrshootinggallery/bitmap/sg_backwater.jpg tex_coord_set 0 colour_op modulate } } } technique sg_backwater_basic_technique { scheme basic_mat pass sg_backwater_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 25.5 emissive 0 0 0 1 texture_unit sg_backwater_Diffuse#1 { texture demos/vrshootinggallery/bitmap/sg_backwater.jpg tex_coord_set 0 colour_op modulate } } } } material "sg_09_-_Default" { technique sg_09_-_Default_technique { pass sg_09_-_Default_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 25.5 emissive 0 0 0 1 texture_unit sg_09_-_Default_Diffuse#0 { texture demos/vrshootinggallery/bitmap/sg_target.jpg tex_coord_set 0 colour_op modulate } } } technique sg_09_-_Default_basic_technique { scheme basic_mat pass sg_09_-_Default_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 25.5 emissive 0 0 0 1 texture_unit sg_09_-_Default_Diffuse#1 { texture demos/vrshootinggallery/bitmap/sg_target.jpg tex_coord_set 0 colour_op modulate } } } } material "sg_can" { technique sg_can_technique { pass sg_can_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.27 0.27 0.27 0.3 51 emissive 0 0 0 1 texture_unit sg_can_Diffuse#0 { texture demos/vrshootinggallery/bitmap/sg_can.png tex_coord_set 0 colour_op modulate } texture_unit sg_can_Normal#1 { texture demos/vrshootinggallery/bitmap/sg_can_nm.jpg tex_coord_set 0 colour_op modulate } } } technique sg_can_basic_technique { scheme basic_mat pass sg_can_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.27 0.27 0.27 0.3 51 emissive 0 0 0 1 texture_unit sg_can_Diffuse#2 { texture demos/vrshootinggallery/bitmap/sg_can.png tex_coord_set 0 colour_op modulate } } } } material "sg_score" { technique sg_score_technique { pass sg_score_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 25.5 emissive 0 0 0 1 texture_unit sg_score_Diffuse#0 { texture demos/vrshootinggallery/bitmap/sg_score.jpg tex_coord_set 0 colour_op modulate } } } technique sg_score_basic_technique { scheme basic_mat pass sg_score_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 25.5 emissive 0 0 0 1 texture_unit sg_score_Diffuse#1 { texture demos/vrshootinggallery/bitmap/sg_score.jpg tex_coord_set 0 colour_op modulate } } } } material "sg_throwball" { technique sg_throwball_technique { pass sg_throwball_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 25.5 emissive 0 0 0 1 texture_unit sg_throwball_Diffuse#0 { texture demos/vrshootinggallery/bitmap/sg_fabric.jpg tex_coord_set 0 colour_op modulate } } } technique sg_throwball_basic_technique { scheme basic_mat pass sg_throwball_standard { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0 0 0 0 25.5 emissive 0 0 0 1 texture_unit sg_throwball_Diffuse#1 { texture demos/vrshootinggallery/bitmap/sg_fabric.jpg tex_coord_set 0 colour_op modulate } } } }