material vrc_blood { technique vrc_blood_technique { pass vrc_blood_standard { ambient 0 0 0 0.992126 diffuse 1 1 1 0.992126 specular 0.207 0.207 0.207 0.23 60.7 texture_unit diffuse { texture demos/vrcells/bitmap/vrc_blood_cell.jpg 8 } texture_unit normal { texture demos/vrcells/bitmap/vrc_organic3_nm.jpg 9 } texture_unit vrc_blood_Reflect#2 { texture demos/vrcells/bitmap/refbox_fresnel.dds cubic 6 colour_op_ex blend_manual src_texture src_current 0.15 colour_op_multipass_fallback dest_colour zero env_map cubic_reflection } texture_unit roughness { texture demos/vrcells/bitmap/vrc_organic3_nm.jpg 9 } } } }