material och_handSkin { technique och_handSkin_technique { pass och_handSkin_standard { specular 0 0 0 0 0.01 shading phong texture_unit och_handSkin_Diffuse#0 { texture assets/templates/vr/vr_controllers/quest_hands/bitmap/och_handSkin.jpg 11 } texture_unit normal { texture assets/templates/vr/vr_controllers/quest_hands/bitmap/och_handskin_normal.jpg 11 } texture_unit roughness { texture assets/templates/vr/vr_controllers/quest_hands/bitmap/och_handskin_metallic.jpg 11 } } } }