material vrc_pollen { transparency_casts_shadows on technique vrc_pollen_technique { pass vrc_pollen_standard { lighting off separate_scene_blend alpha_blend alpha_blend alpha_rejection greater 128 alpha_to_coverage on depth_write off cull_hardware none cull_software none texture_unit vrc_pollen_Diffuse#0 { texture demos/vrcells/bitmap/vrc_pollen.png 8 } } } }