material vrc_virus { technique vrc_virus_technique { pass vrc_virus_standard { ambient 1 0 0 0.992126 diffuse 1 0.294118 0 0.992126 specular 0.698039 0.266667 0.266667 0.787402 77.75 texture_unit vrc_virus_Reflect#2 { texture demos/vrcells/bitmap/refbox_sat_fresnel.dds cubic 6 colour_op_ex blend_manual src_texture src_diffuse 0.74 colour_op_multipass_fallback dest_colour zero env_map cubic_reflection } texture_unit diffuse { texture demos/vrcells/bitmap/vrc_virus.jpg 7 } texture_unit normal { texture demos/vrcells/bitmap/vrc_organic3_nm.jpg 9 } texture_unit roughness { texture demos/vrcells/bitmap/vrc_virus.jpg 7 } } } }