material Particles/Cells { receive_shadows off technique Particles/technique { pass Particles/pass { ambient vertexcolour diffuse vertexcolour specular 0 0 0 1 0.01 emissive 0.784314 0.784314 0.784314 0.992126 separate_scene_blend alpha_blend alpha_blend depth_write off texture_unit { texture demos/vrcells/particles/fine_particles.png 8 } } } }