material "TARGETS/1" { technique TARGETS/1/Technique { pass TARGETS/1/Pass { ambient 1 1 1 1 diffuse 1 1 1 1 specular 0.369 0.369 0.369 0.41 25.5 emissive 0 0 0 1 scene_blend alpha_blend texture_unit TARGETS/1/Texture { texture examples/advanced/lasershooter/target.png tex_coord_set 0 colour_op modulate } } } }