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        <resourceLocation type="FileSystem" name="examples/media/material/" recursive="false" />
        <resourceLocation type="FileSystem" name="examples/media/mesh/" recursive="false" />
        <resourceLocation type="FileSystem" name="examples/media/bitmap/" recursive="false" />
        <resourceLocation type="FileSystem" name="examples/media/program/" recursive="false" />
    </resourceLocations>
    <environment>
        <colourAmbient r="0.333333" g="0.333333" b="0.333333" />
        <colourBackground r="0" g="0" b="0" />
        <clipping near="0" far="1000" />
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            <position x="0" y="0" z="0" />
            <scale x="1" y="1" z="1" />
            <rotation qx="0" qy="0" qz="0" qw="1" />
            <entity name="cube" castShadows="true" receiveShadows="true" meshFile="cube2.mesh">
                <subentities>
                    <subentity index="0" materialName="fond_piscine" />
                </subentities>
            </entity>
        </node>
        <node name="Omnidir.01">
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            <rotation qx="-1" qy="-0" qz="-0" qw="-4.37114e-008" />
            <light name="Omnidir.01" visible="true" type="point" castShadows="false" power="1">
                <colourDiffuse r="1" g="1" b="1" />
                <colourSpecular r="1" g="1" b="1" />
                <lightAttenuation range="2" constant="1" linear="0" quadric="0" />
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                <colourDiffuse r="1" g="1" b="1" />
                <colourSpecular r="1" g="1" b="1" />
                <lightAttenuation range="2" constant="1" linear="0" quadric="0" />
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        </node>
    </nodes>
</scene>