material fond_piscine { lod_distances 0 10 technique Map#36 { lod_index 1 pass Map#37 { ambient 0.356863 0.356863 0.356863 1 diffuse 0.603922 0.603922 0.603922 1 specular 0.898039 0.898039 0.898039 1 80 vertex_program_ref ambient_vs { } fragment_program_ref ambient_ps { } texture_unit Map#38 { texture_alias Map#38 texture examples/media/bitmap/fond_piscine_diff.jpg filtering linear linear linear } texture_unit Map#304 { texture_alias Map#304 texture examples/media/bitmap/fond_piscine_spec.jpg filtering linear linear linear } } pass Map#305 { iteration once_per_light ambient 0.356863 0.356863 0.356863 1 diffuse 0.603922 0.603922 0.603922 1 specular 0.898039 0.898039 0.898039 1 80 scene_blend add illumination_stage per_light vertex_program_ref diffuse_vs { } fragment_program_ref diffuse_ps { } texture_unit Map#38 { texture_alias Map#38 texture examples/media/bitmap/fond_piscine_diff.jpg filtering linear linear linear } texture_unit Map#304 { texture_alias Map#304 texture examples/media/bitmap/fond_piscine_spec.jpg filtering linear linear linear } texture_unit Map#306 { texture_alias Map#306 texture examples/media/bitmap/fond_piscine_normal.jpg filtering linear linear linear } } } technique Texture#332 { lod_index 2 pass Map#37 { ambient 0.356863 0.356863 0.356863 1 diffuse 0.603922 0.603922 0.603922 1 specular 0.898039 0.898039 0.898039 1 80 texture_unit Map#38 { texture_alias Map#38 texture examples/media/bitmap/fond_piscine_diff.jpg filtering linear linear linear } } } }