material ocean { technique Map#41 { pass Map#42 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.898039 0.898039 0.898039 1 20 vertex_program_ref Cg/Ocean2VS { param_named BumpScale float4 0.2 0 0 0 param_named bumpSpeed float4 0.015 0.005 0 0 param_named textureScale float4 25 26 0 0 param_named_auto time time_0_x 100 param_named waveAmp float4 0.2 0 0 0 param_named waveFreq float4 1 0 0 0 } fragment_program_ref Cg/Ocean2FS { param_named deepColor float4 0 0.152941 0.556863 1 param_named fresnelBias float4 0.328 0 0 0 param_named fresnelPower float4 5 0 0 0 param_named hdrMultiplier float4 0.471 0 0 0 param_named reflectionAmount float4 1 0 0 0 param_named reflectionBlur float4 0.03 0 0 0 param_named reflectionColor float4 0.862745 1 1 1 param_named shallowColor float4 0 1 1 1 param_named waterAmount float4 0.3 0 0 0 } texture_unit Map#43 { texture_alias Map#43 texture examples/media/bitmap/wavenm.png filtering linear linear linear } texture_unit Map#44 { texture_alias Map#44 cubic_texture examples/media/bitmap/sky.dds combinedUVW tex_coord_set 1 tex_address_mode clamp filtering linear linear linear } } } }