material image { technique Map#227 { pass Map#228 { lighting off texture_unit Map#229 { texture examples/media/bitmap/tele_lcd_ecran.jpg } } } } material Metal_tele { technique { pass { ambient 0.486275 0.486275 0.486275 1 diffuse 0.486275 0.486275 0.486275 1 specular 0 0 0 10 0 texture_unit { texture examples/media/bitmap/tele_lcd.jpg } } } } material plastic_tele { technique { pass { ambient 0.486275 0.486275 0.486275 1 diffuse 0.486275 0.486275 0.486275 1 specular 0 0 0 10 0 texture_unit { texture examples/media/bitmap/tele_lcd.jpg } } } } material light_tele { technique { pass { ambient 0.270588 0.713726 0.133333 1 diffuse 0.270588 0.713726 0.133333 1 specular 0 0 0 10 0 texture_unit { texture examples/media/bitmap/tele_lcd.jpg } } } }