material reliefMaterial { technique { pass { vertex_program_ref view_spaceVS { param_named_auto WvpXf worldviewproj_matrix param_named_auto ViewXf view_matrix param_named_auto WorldViewXf worldview_matrix param_named TileCount float 1 param_named_auto LampPos light_position 0 } fragment_program_ref relief_map_shadowsPS { param_named Depth float 0.1 param_named_auto SurfaceColor light_diffuse_colour 0 param_named PhongExp float 32.0 param_named_auto SpecColor light_specular_colour 0 param_named_auto AmbiColor ambient_light_colour 0 } texture_unit NormalMap { texture exp00_nbi.tga } texture_unit DiffuseMap { texture exp00.tga } } } }