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"Flash Interface" PlugIT

The PlugIT Flash allows to use a created swf file (preferably in AS3) in order to use it as an interface, menu or as a texture.

 

Parameters

1

Allows to use the swf as a texture. This parameter enables the (2) (3) (4) (5) and (6) points.

2

Allows to search an object in your scene you want to apply the flash texture.

3

Allows to apply the flash texture on a material.

4

Allows to apply a flash texture on a material technique.

5

Allows to apply the flash texture on a pass technique.

6

Allows to apply the flash texture on a pass texture.

7

You can load your SWF by entering a web adress if the URL is checked.

8

Allows to use a SWF in your computer. the SWF needs to be in your SCOL file/partition.
Example: C:\Users\Irvin\Documents\Scol Voyager\Partition_LocalUsr\project\media

 

Parameters

1

SWF allocation in the scene.

2

Use the background.

3

Set the X position of your flash texture. By default, units are in pixels. But you can check "%" in order to set in percentage and enable the offset parameter; this one is set in pixel and allows to slide your flash texture (here Right to Left). A drop-down list allows to set the flash texture to the left, center or the right directly without using the numerical parameters.
The "%" applies on the width of your screen and will deformate your button.

4

Set the Y position of your flash texture. By default, units are in pixels.

5

Set the witdh of your flash texture. By default, units are in pixels.

6

Set the X height of your flash texture. By default, units are in pixels.

7

SWF opacity.

8

Texture quality

9

Set the display order of the image in the scene. Set a value if you have conflict between several images. It will be used if the flash is in 2D.

10

Enable the SWF transparency.

11

Allows to use the keyboard directly when the application starts.

12

Allows the flash interface to be on top when a mouse click is activated on it.

13

Set the flash interface always on top.

14

Allows the keyboard control on the flash interface.

15

Allows the mouse control on the flash interface.

16

Displays the interface when the application starts.

17

Creates the flash control when the application starts.

 

Parameters

1

" Flash callbacks" recuperate events from the SWF to an other PlugIT. Use the function described in 3 in order to add events. Firstly, you need to create the callbacks in the ActionScript code in your SWF. It can be variables.

2

« Flash Calls » send parameters to the flash.
Use the function described in 4 in order to add parameters. Firstly, you need to create the calls in the ActionScript code in your SWF. It can be variables.

3

Enter the name of the callback then click on + ; if you want to delete it, select it in the 1, then click on -.

4

Enter the name of the call then click on + ; if you want to delete it, select it in the 4, then click on -.


 

Action

Change flash source

Allows to change the swf source. For this, set the URL or the position relative to the SCOL file/partition in the link value.

Create

Creates the flash interface

Destroy

Destroys the PlugIT.

Hide

Hides the flash interface

Set opacity

Allows to set the opacity value of your image. To the '0' value, the image is totally transparent, to '100' it is non-transparent.

Set position

Changes the flash interface position. For this, edit the adapted link, adding a value under the X Y (for example 10 25).

Set size

Changes the flash interface size. For this, edit the adapted link, adding a value in the form W H (for example 320 200).

Show

Displays the flash interface.

Set texture quality

Sets the texture quality (between 0 and 100)
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