/* ----------------------------------------------------------------------------- This source file is part of OpenSpace3D For the latest info, see http://www.openspace3d.com Copyright (c) 2012 I-maginer This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt ----------------------------------------------------------------------------- */ /* Version : 1.0 First version : 05/08/2010 Author : Bourineau Bastien */ /*! \brief Callback on plugIT instance editor closed * * Prototype: fun [] [[S S] r1] * * \return [[S S] r1] : parameters to save in the instance XML data **/ fun cbCloseEdit(p)= let p -> [ctrlax ctrlay ctrlaz] in let getEdCtrlFloatValue ctrlax -> ax in let getEdCtrlFloatValue ctrlay -> ay in let getEdCtrlFloatValue ctrlaz -> az in ["x" ftoa ax]:: ["y" ftoa ay]:: ["z" ftoa az]:: nil;; /*! \brief Callback on plugIT instance editor opened * * Prototype: fun [EdWindow PInstance V3Dview] I * * \param EdWindow : editor window structure * \param PInstance : plugIT instance * \param V3Dview : default 3D view structure * * \return @fun [] [[S S] r1] : Callback to call on close **/ fun dynamicedit(winstr, inst, viewstr, applybtn)= let [320 90] -> [iw ih] in ( setEdWindowSize winstr iw ih; let atof (getPluginInstanceParam inst "x") -> ax in let atof (getPluginInstanceParam inst "y") -> ay in let atof (getPluginInstanceParam inst "z") -> az in let if ax == nil then 0.0 else ax -> ax in let if ay == nil then 0.0 else ay -> ay in let if az == nil then 0.0 else az -> az in let crEdCtrlLabel winstr 10 12 160 20 (loc "OS3DSETVEC_0002") nil -> labelax in let crEdCtrlFloat winstr 180 10 130 20 ax (-.100000.0) 100000.0 0.01 5 nil EDWIN_RESIZE_MW -> ctrlax in let crEdCtrlLabel winstr 10 37 160 20 (loc "OS3DSETVEC_0003") nil -> labelay in let crEdCtrlFloat winstr 180 35 130 20 ay (-.100000.0) 100000.0 0.01 5 nil EDWIN_RESIZE_MW -> ctrlay in let crEdCtrlLabel winstr 10 62 160 20 (loc "OS3DSETVEC_0004") nil -> labelaz in let crEdCtrlFloat winstr 180 60 130 20 az (-.100000.0) 100000.0 0.01 5 nil EDWIN_RESIZE_MW -> ctrlaz in ( [mkfun1 @cbCloseEdit [ctrlax ctrlay ctrlaz] nil]; ); );;