/*
-----------------------------------------------------------------------------
This source file is part of OpenSpace3D
For the latest info, see http://www.openspace3d.com
Copyright (c) 2012 I-maginer
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt
-----------------------------------------------------------------------------
*/
/*
Version : 1.0
First version : 05/08/2010
Author : Bourineau Bastien
*/
/*! \brief Callback on plugIT instance editor closed
*
* Prototype: fun [] [[S S] r1]
*
* \return [[S S] r1] : parameters to save in the instance XML data
**/
fun cbCloseEdit(p)=
let p -> [ctrlax ctrlay ctrlaz] in
let getEdCtrlFloatValue ctrlax -> ax in
let getEdCtrlFloatValue ctrlay -> ay in
let getEdCtrlFloatValue ctrlaz -> az in
["x" ftoa ax]::
["y" ftoa ay]::
["z" ftoa az]::
nil;;
/*! \brief Callback on plugIT instance editor opened
*
* Prototype: fun [EdWindow PInstance V3Dview] I
*
* \param EdWindow : editor window structure
* \param PInstance : plugIT instance
* \param V3Dview : default 3D view structure
*
* \return @fun [] [[S S] r1] : Callback to call on close
**/
fun dynamicedit(winstr, inst, viewstr, applybtn)=
let [320 90] -> [iw ih] in
(
setEdWindowSize winstr iw ih;
let atof (getPluginInstanceParam inst "x") -> ax in
let atof (getPluginInstanceParam inst "y") -> ay in
let atof (getPluginInstanceParam inst "z") -> az in
let if ax == nil then 0.0 else ax -> ax in
let if ay == nil then 0.0 else ay -> ay in
let if az == nil then 0.0 else az -> az in
let crEdCtrlLabel winstr 10 12 160 20 (loc "OS3DSETVEC_0002") nil -> labelax in
let crEdCtrlFloat winstr 180 10 130 20 ax (-.100000.0) 100000.0 0.01 5 nil EDWIN_RESIZE_MW -> ctrlax in
let crEdCtrlLabel winstr 10 37 160 20 (loc "OS3DSETVEC_0003") nil -> labelay in
let crEdCtrlFloat winstr 180 35 130 20 ay (-.100000.0) 100000.0 0.01 5 nil EDWIN_RESIZE_MW -> ctrlay in
let crEdCtrlLabel winstr 10 62 160 20 (loc "OS3DSETVEC_0004") nil -> labelaz in
let crEdCtrlFloat winstr 180 60 130 20 az (-.100000.0) 100000.0 0.01 5 nil EDWIN_RESIZE_MW -> ctrlaz in
(
[mkfun1 @cbCloseEdit [ctrlax ctrlay ctrlaz] nil];
);
);;