material "avbase" { receive_shadows off technique avbase_technique { pass avbase_standard { cull_hardware none cull_software none ambient 0.207843 0.117647 0.898039 0.8 diffuse 0.207843 0.117647 0.898039 0.8 specular 0 0 0 0 25.5 emissive 0.207843 0.117647 0.898039 0.8 scene_blend alpha_blend depth_write off depth_func always_pass } } }