/*
-----------------------------------------------------------------------------
This source file is part of OpenSpace3D
For the latest info, see http://www.openspace3d.com
Copyright (c) 2012 I-maginer
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt
-----------------------------------------------------------------------------
*/
/*
Version : 1.0
First version : 06/02/2010
Author : Bourineau Bastien
*/
/*! \brief Callback on plugIT instance editor closed
*
* Prototype: fun [] [[S S] r1]
*
* \return [[S S] r1] : parameters to save in the instance XML data
**/
fun cbCloseEdit(p)=
let p -> [ctrlpartname ctrlspeed ctrlenable] in
let getEdCtrlTextLineValue ctrlpartname -> partname in
let getEdCtrlFloatValue ctrlspeed -> speed in
let getEdCtrlCheckState ctrlenable -> enable in
["object" partname]::
["speed" ftoa speed]::
["enable" itoa enable]::
nil;;
/*! \brief Callback on resources browser selection
*
* Prototype: fun [S I [PInstance EdWindow V3Dview EdControl]] I
*
* \param S : selected resource name
* \param I : selected resource type
* \param [PInstance EdWindow V3Dview EdControl] :
* - PInstance : plugIT instance
* - EdWindow : plugIT Editor window structure
* - V3Dview : default 3D view structure
* - EdControl : text control for object name
*
* \return I : 0
**/
fun cbSelectObj(val, type, p)=
let p -> [inst winstr viewstr ctrlobjname] in
let V3DgetDefaultSession viewstr -> sessionstr in
let V3DgetObjectByName sessionstr val -> obj in
if obj == nil then nil else
setEdCtrlTextLineValue ctrlobjname val;
0;;
/*! \brief Callback on close resources browser
*
* Prototype: fun [EdControl] I
*
* \param EdControl : browse button
*
* \return I : 0
**/
fun cbCloseRes(ctrlbtn)=
setEdCtrlButtonEnable ctrlbtn 1;
0;;
/*! \brief Callback on click browse button and open resources browser
*
* Prototype: fun [EdControl [PInstance EdWindow V3Dview EdControl S]] I
*
* \param EdControl : browse button
* \param [PInstance EdWindow V3Dview EdControl S] :
* - PInstance : plugIT instance
* - EdWindow : plugIT Editor window structure
* - V3Dview : default 3D view structure
* - EdControl : text control for object name
* - S : current object name
*
* \return I : 0
**/
fun cbBtnPickObj(ctrlbtn, p)=
let p -> [inst winstr viewstr ctrlobjname objname] in
(
setEdCtrlButtonEnable ctrlbtn 0;
dlgSelectPluginInstanceResource inst winstr iTypeParticle objname mkfun3 @cbSelectObj [inst winstr viewstr ctrlobjname] mkfun1 @cbCloseRes ctrlbtn 0;
);
0;;
fun cbRefreshBtn(pickbtn, p)=
let p -> [ctrlobjname] in
setEdCtrlTextLineValue ctrlobjname "";
0;;
/*! \brief Callback on plugIT instance editor opened
*
* Prototype: fun [EdWindow PInstance V3Dview] I
*
* \param EdWindow : editor window structure
* \param PInstance : plugIT instance
* \param V3Dview : default 3D view structure
*
* \return @fun [] [[S S] r1] : Callback to call on close
**/
fun dynamicedit(ewinstr, inst, viewstr, applybtn)=
let getPluginInstanceUserEvents inst -> levent in
let [420 100] -> [iw ih] in
let 10 -> ypos in
(
setEdWindowSize ewinstr iw ih;
let (getPluginInstanceParam inst "object") -> objname in
let atof (getPluginInstanceParam inst "speed") -> speed in
let if speed == nil then 1.0 else speed -> speed in
let atoi (getPluginInstanceParam inst "enable") -> enable in
let if enable == nil then 0 else enable -> enable in
let crEdFrameWindow _channel ewinstr 0 0 iw 200 EDWIN_RESIZE_MW nil (loc "OS3DPARTICLE_0003") (loc "OS3DPARTICLE_0001") -> winfrm in
let crEdWindow _channel winfrm 0 18 iw 185 WN_CHILDINSIDE|WN_NOBORDER EDWIN_RESIZE_MW nil nil -> winstr in
let crEdCtrlLabel winstr 10 ((set ypos = 10) + 2) 160 20 (loc "OS3DPARTICLE_0002") nil -> labelobj in
let crEdCtrlTextLine winstr 180 ypos 140 20 objname nil EDWIN_RESIZE_MW -> ctrlobjname in
let crEdCtrlButton winstr 325 ypos 55 20 "..." nil -> pickbtn in
let crEdCtrlButton winstr 385 ypos 35 20 "X" nil -> refreshobjname in
let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DPARTICLE_0009") nil -> labelspeed in
let crEdCtrlFloat winstr 180 ypos 100 20 speed 0.0 100000.0 0.1 6 nil EDWIN_RESIZE_MW -> ctrlspeed in
let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DPARTICLE_0005") EDWIN_RESIZE_MW -> ctrlenable in
(
setEdCtrlCheckState ctrlenable enable;
setEdCtrlButtonCb pickbtn mkfun2 @cbBtnPickObj [inst winstr viewstr ctrlobjname objname];
setEdCtrlTextLineEnable ctrlobjname 0;
setEdCtrlButtonCb refreshobjname mkfun2 @cbRefreshBtn [ctrlobjname];
[mkfun1 @cbCloseEdit [ctrlobjname ctrlspeed ctrlenable] nil];
);
);;