LANGUAGE chinese LANGCODE zh OS3DCROWD_DESC Move an object using the environnement navigation mesh and find the best path to target OS3DCROWD_HELP https://www.openspace3d.com/documentation/en/plugits/pathfinding/crowd.html OS3DCROWD_0001 Minimize / Restore OS3DCROWD_0002 Object setting OS3DCROWD_0003 Source object name OS3DCROWD_0004 Idle animations OS3DCROWD_0005 Walk animations OS3DCROWD_0006 Run animations OS3DCROWD_0007 Character settings OS3DCROWD_0008 Remove OS3DCROWD_0009 Look direction OS3DCROWD_0010 Radius OS3DCROWD_0011 Height OS3DCROWD_0012 Walking speed OS3DCROWD_0013 Running speed OS3DCROWD_0014 Automatic random position and target OS3DCROWD_0015 Minimum random speed OS3DCROWD_0016 Maximum random speed OS3DCROWD_0017 Animation speed coef OS3DCROWD_0018 Automatic random stop OS3DCROWD_0019 Stop on physic force hit OS3DCROWD_0020 Chase target on distance OS3DCROWD_0021 Enable chase OS3DCROWD_0022 Target object OS3DCROWD_0023 Chase distance OS3DCROWD_0024 Hit animations OS3DCROWD_0025 Misc settings OS3DCROWD_0026 Load on init OS3DCROWD_0027 Jump animations OS3DCROWD_0028 Number of characters OS3DCROWD_0029 Random materials OS3DCROWD_0030 + OS3DCROWD_0031 Apply on sub index OS3DCROWD_0032 Animations when the pursuit objective is reached