material Particles/tire_smoke { receive_shadows off technique { pass { lighting on depth_write off separate_scene_blend src_alpha one_minus_src_alpha one_minus_src_alpha src_alpha ambient 1 1 1 0.5 diffuse 1 1 1 0.8 texture_unit { texture tools/os3dplugins/physic/physicvehicle/part/smoke_particle.png } } } }