/*
-----------------------------------------------------------------------------
This source file is part of OpenSpace3D
For the latest info, see http://www.openspace3d.com
Copyright (c) 2016 I-maginer
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt
-----------------------------------------------------------------------------
*/
/*
Version : 1.0
First version : 05/29/2016
Author : Bourineau Bastien
*/
/*! \brief Callback on plugIT instance editor closed
*
* Prototype: fun [] [[S S] r1]
*
* \return [[S S] r1] : parameters to save in the instance XML data
**/
fun cbCloseEdit(p)=
let p -> [ctrlpin ctrlmode ctrlinit ctrlinitvalue] in
let (getSelectedEdCtrlSelect ctrlpin) -> pin in
let getSelectedEdCtrlSelectPos ctrlmode -> mode in
let itoa (getSelectedEdCtrlSelectPos ctrlinit) -> init in
let itoa (ftoi (getEdCtrlFloatValue ctrlinitvalue)) -> initval in
let if mode == 0 then init else initval -> defval in
["pin" pin]::
["mode" itoa mode]::
["initvalue" defval]::
nil;;
fun cbSelectMode(ctrl, pos, elem, p)=
let p -> [ctrlinit ctrlinitvalue] in
if (pos == 0) then
(
setEdCtrlFloatEnable ctrlinitvalue 0;
setEdCtrlSelectEnable ctrlinit 1;
)
else
(
setEdCtrlSelectEnable ctrlinit 0;
setEdCtrlFloatEnable ctrlinitvalue 1;
);
0;;
/*! \brief Callback on plugIT instance editor opened
*
* Prototype: fun [EdWindow PInstance V3Dview] I
*
* \param EdWindow : editor window structure
* \param PInstance : plugIT instance
* \param V3Dview : default 3D view structure
*
* \return @fun [] [[S S] r1] : Callback to call on close
**/
fun dynamicedit(winstr, inst, viewstr, applybtn)=
let [400 115] -> [iw ih] in
(
setEdWindowSize winstr iw ih;
let atoi (getPluginInstanceParam inst "pin") -> pin in
let if pin == nil then 2 else pin -> pin in
let atoi (getPluginInstanceParam inst "mode") -> mode in
let if mode == nil then 0 else mode -> mode in
let atoi (getPluginInstanceParam inst "initvalue") -> initvalue in
let if initvalue == nil then 0 else initvalue -> initvalue in
let 10 -> ypos in
let crEdCtrlLabel winstr 10 ypos + 2 160 20 (loc "OS3DGPIOOUT_0001") nil -> labeltitle in
let crEdCtrlSelect winstr 180 ypos 200 130 EDWIN_RESIZE_MW -> ctrlpin in
let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DGPIOOUT_0002") nil -> labelmode in
let crEdCtrlSelect winstr 180 ypos 200 130 EDWIN_RESIZE_MW -> ctrlmode in
let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DGPIOOUT_0003") nil -> labelinit in
let crEdCtrlSelect winstr 180 ypos 200 130 EDWIN_RESIZE_MW -> ctrlinit in
let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DGPIOOUT_0004") nil -> labelinitval in
let crEdCtrlFloat winstr 180 ypos 110 20 itof initvalue 0.0 1023.0 1.0 0 nil EDWIN_RESIZE_MW -> ctrlinitvalue in
(
let 2 -> i in
while i < 28 do
(
addEdCtrlSelect ctrlpin itoa i;
set i = i + 1;
);
selectEdCtrlSelect ctrlpin itoa pin;
fillEdCtrlSelect ctrlmode "Digital"::"Analogic"::"PWM"::nil;
selectEdCtrlSelectByPos ctrlmode mode;
setEdCtrlSelectCb ctrlmode mkfun4 @cbSelectMode [ctrlinit ctrlinitvalue];
fillEdCtrlSelect ctrlinit "Low"::"High"::nil;
selectEdCtrlSelectByPos ctrlinit initvalue;
if (mode == 0) then
(
setEdCtrlFloatEnable ctrlinitvalue 0;
)
else
(
setEdCtrlSelectEnable ctrlinit 0;
);
[mkfun1 @cbCloseEdit [ctrlpin ctrlmode ctrlinit ctrlinitvalue] nil];
);
);;