/*
-----------------------------------------------------------------------------
This source file is part of OpenSpace3D
For the latest info, see http://www.openspace3d.com
Copyright (c) 2016 I-maginer
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt
-----------------------------------------------------------------------------
*/
/*
Version : 1.0
First version : 05/29/2016
Author : Bourineau Bastien
*/
/*! \brief Callback on plugIT instance editor closed
*
* Prototype: fun [] [[S S] r1]
*
* \return [[S S] r1] : parameters to save in the instance XML data
**/
fun cbCloseEdit(p)=
let p -> [ctrlpinr ctrlping ctrlpinb ctrlcolor ctrlinit] in
let getSelectedEdCtrlSelect ctrlpinr -> pinR in
let getSelectedEdCtrlSelect ctrlping -> pinG in
let getSelectedEdCtrlSelect ctrlpinb -> pinB in
let itoa getEdCtrlColorButtonColor ctrlcolor -> color in
let itoa getEdCtrlCheckState ctrlinit -> init in
["pinR" pinR]::
["pinG" pinG]::
["pinB" pinB]::
["color" color]::
["init" init]::
nil;;
fun cbSelectMode(ctrl, pos, elem, p)=
let p -> [ctrlinit ctrlinitvalue] in
if (pos == 0) then
(
setEdCtrlFloatEnable ctrlinitvalue 0;
setEdCtrlSelectEnable ctrlinit 1;
)
else
(
setEdCtrlSelectEnable ctrlinit 0;
setEdCtrlFloatEnable ctrlinitvalue 1;
);
0;;
fun fillPinSelector(ctrlpin, select)=
let 2 -> i in
while i < 28 do
(
addEdCtrlSelect ctrlpin itoa i;
set i = i + 1;
);
selectEdCtrlSelect ctrlpin itoa select;
0;;
/*! \brief Callback on plugIT instance editor opened
*
* Prototype: fun [EdWindow PInstance V3Dview] I
*
* \param EdWindow : editor window structure
* \param PInstance : plugIT instance
* \param V3Dview : default 3D view structure
*
* \return @fun [] [[S S] r1] : Callback to call on close
**/
fun dynamicedit(winstr, inst, viewstr, applybtn)=
let [400 135] -> [iw ih] in
(
setEdWindowSize winstr iw ih;
let atoi (getPluginInstanceParam inst "pinR") -> pinR in
let if pinR == nil then 2 else pinR -> pinR in
let atoi (getPluginInstanceParam inst "pinG") -> pinG in
let if pinG == nil then 3 else pinG -> pinG in
let atoi (getPluginInstanceParam inst "pinB") -> pinB in
let if pinB == nil then 4 else pinB -> pinB in
let atoi (getPluginInstanceParam inst "color") -> color in
let if color == nil then (make_rgb 255 0 0) else color -> color in
let atoi (getPluginInstanceParam inst "init") -> init in
let if init == nil then 1 else init -> init in
let 10 -> ypos in
let crEdCtrlLabel winstr 10 ypos + 2 160 20 (loc "OS3DGPIORGBLED_0001") nil -> labelr in
let crEdCtrlSelect winstr 180 ypos 200 130 EDWIN_RESIZE_MW -> ctrlpinr in
let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DGPIORGBLED_0002") nil -> labelg in
let crEdCtrlSelect winstr 180 ypos 200 130 EDWIN_RESIZE_MW -> ctrlping in
let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DGPIORGBLED_0003") nil -> labelb in
let crEdCtrlSelect winstr 180 ypos 200 130 EDWIN_RESIZE_MW -> ctrlpinb in
let crEdCtrlLabel winstr 10 (set ypos = ypos + 25) + 2 160 20 (loc "OS3DGPIORGBLED_0004") nil -> labelmode in
let crEdCtrlColorButton winstr 180 ypos 100 20 color 0 EDWIN_RESIZE_MW nil -> ctrlcolor in
let crEdCtrlCheck winstr 10 (set ypos = ypos + 25) 280 20 (loc "OS3DGPIORGBLED_0005") EDWIN_RESIZE_MW -> ctrlinit in
(
fillPinSelector ctrlpinr pinR;
fillPinSelector ctrlping pinG;
fillPinSelector ctrlpinb pinB;
setEdCtrlCheckState ctrlinit init;
[mkfun1 @cbCloseEdit [ctrlpinr ctrlping ctrlpinb ctrlcolor ctrlinit] nil];
);
);;