/* ----------------------------------------------------------------------------- This source file is part of OpenSpace3D For the latest info, see http://www.openspace3d.com Copyright (c) 2012 I-maginer This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA, or go to http://www.gnu.org/copyleft/lesser.txt ----------------------------------------------------------------------------- */ fun cbDestroyEdit()= 0;; fun cbCloseEdit(p)= let p -> [ctrlobjname ctrlbias ctrlinit] in let getEdCtrlTextLineValue ctrlobjname -> objname in let ftoa getEdCtrlFloatValue ctrlbias -> bias in let getEdCtrlCheckState ctrlinit -> init in ["camera" objname]:: ["bias" bias]:: ["init" itoa init]:: nil;; fun cbSelectObj(val, type, p)= let p -> [inst winstr viewstr ctrlobjname] in let V3DgetDefaultSession viewstr -> sessionstr in let SO3SceneGetObject (V3DgetSession sessionstr) val -> obj in if (obj != nil) || (!strcmpi "Current camera" val) || (!strcmpi "Current camera shell" val) then ( setEdCtrlTextLineValue ctrlobjname val; ) else nil; 0;; fun cbCloseRes(ctrlbtn)= setEdCtrlButtonEnable ctrlbtn 1; 0;; fun cbBtnPickObj(ctrlbtn, p)= let p -> [inst winstr viewstr ctrlobjname objname] in ( setEdCtrlButtonEnable ctrlbtn 0; dlgSelectPluginInstanceResource inst winstr iTypeCamera objname mkfun3 @cbSelectObj [inst winstr viewstr ctrlobjname] mkfun1 @cbCloseRes ctrlbtn 0; ); 0;; fun cbRefreshBtn(pickbtn, p)= let p -> [ctrlobjname] in setEdCtrlTextLineValue ctrlobjname ""; 0;; fun dynamicedit(winstr, inst, viewstr, applybtn)= let [420 90] -> [iw ih] in ( setEdWindowSize winstr iw ih; let (getPluginInstanceParam inst "camera") -> objname in let atoi (getPluginInstanceParam inst "init") -> init in let if init == nil then 1 else init -> init in let atof (getPluginInstanceParam inst "bias") -> bias in let if bias == nil then 1.0 else bias -> bias in let crEdCtrlLabel winstr 10 12 160 20 (loc "OS3DLODBIAS_0001") nil -> labelobj in let crEdCtrlTextLine winstr 180 10 140 20 objname nil EDWIN_RESIZE_MW -> ctrlobjname in let crEdCtrlButton winstr 325 10 55 20 "..." nil -> pickbtn in let crEdCtrlButton winstr 385 10 35 20 "X" nil -> refreshobjname in let crEdCtrlLabel winstr 10 37 160 20 (loc "OS3DLODBIAS_0002") nil -> labelbias in let crEdCtrlFloat winstr 180 35 100 20 bias 0.0001 100.0 0.01 4 nil EDWIN_RESIZE_MW -> ctrlbias in let crEdCtrlCheck winstr 10 60 280 20 (loc "OS3DLODBIAS_0003") EDWIN_RESIZE_MW -> ctrlinit in ( setEdCtrlCheckState ctrlinit init; setEdCtrlButtonCb pickbtn mkfun2 @cbBtnPickObj [inst winstr viewstr ctrlobjname objname]; setEdCtrlTextLineEnable ctrlobjname 0; setEdCtrlButtonCb refreshobjname mkfun2 @cbRefreshBtn [ctrlobjname]; [mkfun1 @cbCloseEdit [ctrlobjname ctrlbias ctrlinit] nil]; ); );;