material coord_axis_text_y { receive_shadows off technique Texture#0 { pass Texture#1 { ambient 0 0.980392 0 1 diffuse 0 0.980392 0 1 specular 0 0.980392 0 1 100 emissive 0 0.980392 0 1 depth_check off cull_hardware none } } technique hdr { scheme HDR pass { colour_write off depth_check off depth_write off } } technique ssao { scheme SSAO pass { colour_write off depth_check off depth_write off } } } material coord_axis_x { receive_shadows off technique Texture#4 { pass Texture#5 { ambient 1 0 0 1 diffuse 1 0 0 1 specular 1 0 0 1 100 emissive 1 0 0 1 depth_check off } } technique hdr { scheme HDR pass { colour_write off depth_check off depth_write off } } technique ssao { scheme SSAO pass { colour_write off depth_check off depth_write off } } } material coord_axis_text_x { receive_shadows off technique Texture#4 { pass Texture#5 { ambient 1 0 0 1 diffuse 1 0 0 1 specular 1 0 0 1 100 emissive 1 0 0 1 depth_check off cull_hardware none } } technique hdr { scheme HDR pass { colour_write off depth_check off depth_write off } } technique ssao { scheme SSAO pass { colour_write off depth_check off depth_write off } } } material coord_axis_y { receive_shadows off technique Texture#0 { pass Texture#1 { ambient 0 0.980392 0 1 diffuse 0 0.980392 0 1 specular 0 0.980392 0 1 100 emissive 0 0.980392 0 1 depth_check off } } technique hdr { scheme HDR pass { colour_write off depth_check off depth_write off } } technique ssao { scheme SSAO pass { colour_write off depth_check off depth_write off } } } material coord_axis_text_z { receive_shadows off technique Texture#2 { pass Texture#3 { ambient 0 0 1 1 diffuse 0 0 1 1 specular 0 0 1 1 100 emissive 0 0 1 1 depth_check off cull_hardware none } } technique hdr { scheme HDR pass { colour_write off depth_check off depth_write off } } technique ssao { scheme SSAO pass { colour_write off depth_check off depth_write off } } } material coord_axis_z { receive_shadows off technique Texture#2 { pass Texture#3 { ambient 0 0 1 1 diffuse 0 0 1 1 specular 0 0 1 1 100 emissive 0 0 1 1 depth_check off depth_func always_pass } } technique hdr { scheme HDR pass { colour_write off depth_check off depth_write off } } technique ssao { scheme SSAO pass { colour_write off depth_check off depth_write off } } } material helper_camera { receive_shadows off technique Texture#2 { pass Texture#3 { ambient 0.176471 0.176471 1 1 diffuse 0.176471 0.176471 1 1 specular 0.176471 0.176471 1 1 100 emissive 0.176471 0.176471 1 1 cull_hardware none cull_software none polygon_mode wireframe } } technique hdr { scheme HDR pass { colour_write off depth_check off depth_write off } } technique ssao { scheme SSAO pass { colour_write off depth_check off depth_write off } } } material helper_select_mat { receive_shadows off technique Texture#6 { pass Texture#7 { specular 0 0 0 1 20 scene_blend zero one depth_check off } } technique hdr { scheme HDR pass { colour_write off depth_check off depth_write off } } technique ssao { scheme SSAO pass { colour_write off depth_check off depth_write off } } } material helper_light { receive_shadows off technique Texture#2 { pass Texture#3 { ambient 1 0.917647 0 1 diffuse 1 0.917647 0 1 specular 1 0.917647 0 1 100 emissive 1 0.917647 0 1 cull_hardware none cull_software none polygon_mode wireframe } } technique hdr { scheme HDR pass { colour_write off depth_check off depth_write off } } technique ssao { scheme SSAO pass { colour_write off depth_check off depth_write off } } } material helper_dummy { receive_shadows off technique Texture#2 { pass Texture#3 { ambient 1 0.917647 0 1 diffuse 1 0.917647 0 1 specular 1 0.917647 0 1 100 emissive 1 0.917647 0 1 cull_hardware none cull_software none polygon_mode wireframe } } technique hdr { scheme HDR pass { colour_write off depth_check off depth_write off } } technique ssao { scheme SSAO pass { colour_write off depth_check off depth_write off } } } material default_grid_helper_grey_material { receive_shadows off technique default_grid_helper_grey_material#1 { pass default_grid_helper_grey_material#2 { ambient 0.698039 0.698039 0.698039 1 diffuse 0.698039 0.698039 0.698039 1 specular 0.698039 0.698039 0.698039 1 20 emissive 0.698039 0.698039 0.698039 1 point_sprites on point_size_min 1 point_size_max 1 depth_write off polygon_mode wireframe } } technique hdr { scheme HDR pass { colour_write off depth_check off depth_write off } } technique ssao { scheme SSAO pass { colour_write off depth_check off depth_write off } } } material default_grid_helper_black_material { receive_shadows off technique default_grid_helper_black_material#1 { pass default_grid_helper_black_material#2 { ambient 0.133333 0.133333 0.133333 1 diffuse 0.133333 0.133333 0.133333 1 specular 0.133333 0.133333 0.133333 1 20 emissive 0.0470588 0.0470588 0.0470588 1 point_sprites on point_size_min 1 point_size_max 1 polygon_mode wireframe } } technique hdr { scheme HDR pass { colour_write off depth_check off depth_write off } } technique ssao { scheme SSAO pass { colour_write off depth_check off depth_write off } } }