/* var DSSCL_NORMAL=1;; var DSSCL_PRIORITY=2;; var DSSCL_EXCLUSIVE=3;; fun _InitDirectSound (i1,i2,i3,i4,win)= _CreateDirectSound _channel i1 i2 i3 i4 win;; fun _CRSoundBuffer (ds,i1,i2,i3,i4,i5)= _CreateSoundBuffer _channel ds i1 i2 i3 i4 i5;; fun _DUPSoundBuffer (ds,buf)= _CopySoundBuffer _channel ds buf;; fun _CRSoundBuffer3D (ds,i1,i2,i3,i4,i5)= _CreateSoundBuffer3D _channel ds i1 i2 i3 i4 i5;; fun _CRListener3D (ds)= _CreateListener3D _channel ds;; fun _CRSoundStream (ds,p,i)= _CreateSoundStream _channel ds p i;; */