CamTool 1.0

Category / Domain: C3D3 Plugin
SCOL Voy@ger Compatibility: V 3.2 and up
Update: 04/2002

Function

This plugin lets you link an object to the camera (and thus generally to the avatar). It allows you to link the avatar to an object too.

Configuration


Figure 1 : CamTool plugin editor interface.


Angle X : Angular position of the object, on X axis.

Angle Y : Angular position of the object, on Y axis.

Angle Z : Angular position of the object, on Z axis.


Pos X : Position of the object, on X axis

Pos Y : Position of the object, on Y axis

Pos Z : Position of the object, on Z axis


Scale : Scale of the object in %


Init on : Links the object to the camera (and generally to the avatar) when the instance starts.


Link to AVATAR DUMMY : Links the object to the Avatar's feet (instead of the camera).


Implementation

Create a "CamTool (1.0)" instance. Put a link to an object in the anchor.
Then implement all links that are necessary to the project.

Action Function
module.event à C3D3.instance.link Links the object to the camera (or to the avatar).
module.event à C3D3.instance.unlink Unlinks the object and links it to the avatar's feet.
module.event à C3D3.instance.linkS Links the object to the camera (or to the avatar) by all the clients.
module.event à C3D3.instance.unlinkS Unlinks the object and links it to the avatar's feet by all the clients.
module.event à C3D3.instance.LinkAv Links the avatar to an object.
module.event à C3D3.instance.UnLinkAv Unlinks the avatar from an object.

Event Function

Zone Function Interface Affectation
None