/***************************************************************/ /* */ /* PBSTRUCT.PKG */ /* */ /* plug-in PhotoPaintBall */ /* client - paintball avatar data struct */ /* */ /* version 5 : Loïc Berthelot, dec 2000 */ /* */ /* nouvelle version 4.5 : Loïc Berthelot nov 2000 */ /* */ /* Photo3 Plugin - DMS - march 00 - by Sylvain HUET */ /* */ /* rev September 2001 - by Franck OHAYON & Sebastien DENEUX */ /***************************************************************/ /*************************************************/ /* */ /* client PaintBall Data Struct */ /* */ /*************************************************/ typeof avatar = H3d;; /* ref de l'avatar caméra */ typeof myavatar = H3d;; typeof obOthers = [Ob r1];; /* structure d'un avatar PaintBall */ struct Pb = [ ob_PB : Ob, itemIndex_PB : I, ai_PB : AvImpacts, gunShell_PB : H3d, gunObj_PB : H3d, ammoShell_PB : H3d, ammo2Shell_PB : H3d, ipbmp_PB : ObjBitmap, pbmp_PB : ObjBitmap, tx_PB : HTx3d, col_PB : I, file_PB : S, spinachDamage_PB : I, timersList_PB : [Timer r1], transparency : I /*sd*/ ] mkPb ;;