Rotation 2.1

Category / Domain : C3D3 Plugin
SCOL Voy@ger Compatibility : V 3.5 or above
Update : 1999/07

Function

This plugin rotates the list of objects specified in the anchor. A different value can be given to each axis.
An instance must be created for each different rotation.
This plugin can be on-line edited with DynEditor plugin.

Configuration


Figure 1 : Rotation plugin interface

(1) : angular X => Objects will be rotated with the specified angle (in Scol angular unit) along the X-axis of the reference mark of the object with each frame (the value must be an integer, value 65536 equivalent to 360 degrees).

(2) : angular Y => Objects will be rotated with the specified angle (in Scol angular unit) along the Y-axis of the reference mark of the object with each frame (the value must be an integer, value 65536 equivalent to 360 degrees).

(3) : angular Z => Objects will be rotated with the specified angle (in Scol angular unit) along the Z-axis of the reference mark of the object with each frame (the value must be an integer, value 65536 equivalent to 360 degrees).

(4) : framerate => Rotation speed of the objects.

Implementation

Action Function

Event Function

Zone Function Interface Assignment
None