Category / Domain : | C3D3 PLUGIN |
SCOL Voy@ger Compatibility : | V 2.0 or above |
Update : | 1999/03 |
This module animates textures by changing their coordinates to correspond with one of the frames contained in the image (the image must contain a table of frames). The object has to be mapped in order for a single frame to be visible on it. It can be used to simulate GIF animation.
Example of frames table with textures shift :
WARNING ! Shift texture is made from left to right and from bottom to the top. Also, it is strongly advised to use only bitmaps with a size of 256x256 pixels because the 1 pixel border will be automatically eliminated.
Figure 1 : SlideT2 plugin interface
(1): Sx => Frames size along the X-axis.
(2): Sy => Frames size along the Y-axis.
(3): SXIMG => Size of the global image along the X-axis.
(4): SYIMG => Size of the global image along the Y-axis.
(5): tempo => Circular list of time-outs between frames (ex : 2 0 2 : means that a time-out of 2 between the first and the second frame, then a time-out of 0 between the second and the third frame, then a time-out of 2 between the third and the fourth frame, and so one).
Action | Function |
Event | Function |
Zone | Function | Interface | Assignment |
None |