SliteT2 3.1

Category / Domain : C3D3 PLUGIN
SCOL Voy@ger Compatibility : V 2.0 or above
Update : 1999/03

Function

This module animates textures by changing their coordinates to correspond with one of the frames contained in the image (the image must contain a table of frames). The object has to be mapped in order for a single frame to be visible on it. It can be used to simulate GIF animation.

Example of frames table with textures shift :


WARNING ! Shift texture is made from left to right and from bottom to the top. Also, it is strongly advised to use only bitmaps with a size of 256x256 pixels because the 1 pixel border will be automatically eliminated.

Configuration


Figure 1 : SlideT2 plugin interface

(1): Sx => Frames size along the X-axis.

(2): Sy => Frames size along the Y-axis.

(3): SXIMG => Size of the global image along the X-axis.

(4): SYIMG => Size of the global image along the Y-axis.

(5): tempo => Circular list of time-outs between frames (ex : 2 0 2 : means that a time-out of 2 between the first and the second frame, then a time-out of 0 between the second and the third frame, then a time-out of 2 between the third and the fourth frame, and so one).

Implementation

Action Function

Event Function

Zone Function Interface Assignment
None