material FogArchCD { texture Lib/Texture/Furnitur/Mysteries/Archives/FogBoisArchC.jpg color 7f7f7f } material FogArchCG { texture Lib/Texture/Furnitur/Mysteries/Archives/FogBoisArchC.jpg color 7f7f7f } material FogArchiv { texture Lib/Texture/Furnitur/Mysteries/Archives/FogArchiv.jpg color 5b1a00 } material FogBoisArchT { texture Lib/Texture/Furnitur/Mysteries/Archives/FogBoisArchT.jpg color 7f7f7f } material Ombre { color 000000 } mesh FogArchiv { 0 3 0 0 16383 0 -21 59 0 21 59 0 -21 0 0 21 0 0 -18 56 137 18 56 137 -18 0 137 18 0 137 -18 56 5 18 56 5 -18 0 5 18 0 5 -21 59 141 21 59 141 -21 0 141 21 0 141 21 0 0 -21 0 0 -21 59 0 21 59 0 FogArchiv 1 77 0 9 71 8 8 5 8 0 0 0 5 71 246 13 76 254 12 0 254 4 5 246 5 254 254 4 0 254 8 0 0 9 254 0 FogArchCD 1 254 0 3 0 0 11 0 8 9 241 8 5 241 246 7 0 246 15 0 254 13 254 254 9 241 8 11 0 8 7 0 246 5 241 246 FogBoisArchT 12 0 0 13 254 0 15 254 254 14 0 254 FogArchCG 2 0 0 0 254 0 8 241 8 10 0 8 6 0 246 4 241 246 12 254 254 14 0 254 10 0 8 8 241 8 4 241 246 6 0 246 Ombre 18 19 16 17 } # Export m3d - release 1.5e # nb material=5 # nb vertices=20 # nb mesh=1 # nb polygons=11/22