material BookCase { texture LIB/TEXTURE/FURNITUR/RPG/BookCase.jpg color 5c5c5c } mesh BookCase { 0 0 0 0 16383 0 -115 25 2 115 25 2 -115 -25 2 115 -25 2 -115 25 277 115 25 277 -115 -25 277 115 -25 277 BookCase 4 0 254 5 254 254 7 254 254 6 0 254 0 0 0 1 254 0 5 254 254 4 0 254 1 134 0 3 120 0 7 120 254 5 134 254 3 254 0 2 0 0 6 0 254 7 254 254 2 120 0 0 134 0 4 134 254 6 120 254 } # Export m3d - release 1.5d # nb material=1 # nb vertices=8 # nb mesh=1 # nb polygons=5/10