material SKELETON { texture Lib/texture/furnitur/scientific/skeleton/SKELETON.JPG color 000000 } mesh skeleton { 0 84 9 0 0 0 -24 95 0 25 95 0 -25 -95 0 25 -95 0 SKELETON 0 0 0 2 254 0 3 254 254 1 0 254 } # Export m3d - release 1.5d # nb material=1 # nb vertices=4 # nb mesh=1 # nb polygons=1/2