material helice { texture lib/texture/room/paintball/helice.jpg color 7f7f7f } mesh helice03 { 0 1 2 0 16383 0 0 173 -172 0 173 172 0 -171 -172 0 -171 172 helice 0 0 0 2 0 254 3 254 254 1 254 0 } # Export m3d - release 1.5d # nb material=1 # nb vertices=4 # nb mesh=1 # nb polygons=1/2