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Provides an object’s matrix after M3calcMat or after rendering.Parameters
The matrix consists of 32-bit integers with 16 bits after the decimal point.
[[I I I] [I I I] [I I I]] M3getObjMatrixRender ( S3d _session_ H3d _object_ )
Return value
_session_ 3D Session _object_ 3D object
Object matrixSee Also
M3calcMat