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Redefines sizes '_width_' in X and '_height_' in Y as well as material '_mat_'.Parameters
I M3setSpriteF ( S3d _session_ H3d _sprite_ I _width_ I _height_ HMat3d _material_ I _flag_ )
Return value
_session_ 3D Session _sprite_ Sprite _width_ Size in X _height_ Size in Y _material_ Material _flag_ If the flag is zero, the sprite remains parallel to the sides of the screen, otherwise it orients itself based on the camera rotations
0 if successful, otherwise nil