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Redefines the texture coordinates for textures #1 and #2, for the 4 corners of the sprite.Parameters
I M3setSpriteTexCoord ( S3d _session_ H3d _sprite_ [[I I] r1] _texCoord1_ [[I I] r1] _texCoord2_ )
Return value
_session_ 3D Session _sprite_ Sprite _texCoord1_ Texture coordinate #1 _texCoord2_ Texture coordinates #2
0 if successful, otherwise nil