gsub_es
IntroductionA collection of useful OpenGL ES 1.1 routines for ARToolKit. Discussiongsub_es is the preferred means for drawing camera video images acquired from ARToolKit's video libraries. It includes optimized texture handling, and a variety of flexible drawing options. gsub_es also provides utility functions for setting the OpenGL viewing frustum and camera position based on ARToolKit- camera parameters and marker positions. gsub_es does not depend on GLUT, or indeed, any particular window or event handling system. It is therefore well suited to use in applications which have their own window and event handling code. Functions
arglCameraFrustumfCreate an OpenGL perspective projection matrix. void arglCameraFrustumf( const ARParam *cparam, const float focalmin, const float focalmax, GLfloat m_projection[16]); Parameters
DiscussionUse this function to create a matrix suitable for passing to OpenGL to set the viewing projection.
arglCameraFrustumRHfCreate an OpenGL perspective projection matrix. void arglCameraFrustumRHf( const ARParam *cparam, const float focalmin, const float focalmax, GLfloat m_projection[16]); Parameters
DiscussionUse this function to create a matrix suitable for passing to OpenGL to set the viewing projection. arglCameraViewfCreate an OpenGL viewing transformation matrix. void arglCameraViewf( float para[3][4], GLfloat m_modelview[16], const float scale); Parameters
DiscussionUse this function to create a matrix suitable for passing to OpenGL to set the viewing transformation of the virtual camera. The matrix is formed so that the world coordinate system is placed at the centre of the marker, with the marker lying in the x-y plane. The positive x axis points to the right of the marker, the positive y axis to the bottom of the marker, and the positive z axis into the marker. Note that this orientation, while still a right-hand coordinate system, is oriented differentky from the usual sense for OpenGL graphics, and if drawing with OpenGL, you might wish to use arglCameraFrustumRHf() instead.
arglCameraViewRHfCreate an OpenGL viewing transformation matrix. void arglCameraViewRHf( float para[3][4], GLfloat m_modelview[16], const float scale); Parameters
DiscussionUse this function to create a matrix suitable for passing to OpenGL to set the viewing transformation of the virtual camera. The matrix is formed so that the world coordinate system is placed at the centre of the marker, with the marker lying in the x-y plane. The positive x axis points to the right of the marker, the positive y axis to the top of the marker, and the positive z axis out of the marker. This is a right-hand coordinate system with the usual sense for OpenGL graphics. arglCleanupFree memory used by gsub_lite associated with the specified context. void arglCleanup( ARGL_CONTEXT_SETTINGS_REF contextSettings); ParametersDiscussionShould be called after no more argl* functions are needed, in order to prevent memory leaks etc. The library can be setup again for the context at a later time by calling arglSetupForCurrentContext() again.
arglDispImageDisplay an ARVideo image, by drawing it using OpenGL. void arglDispImage( ARGL_CONTEXT_SETTINGS_REF contextSettings); Parameters
DiscussionThis function draws an image from an ARVideo source to the current OpenGL context. This operation is most useful in video see-through augmented reality applications for drawing the camera view as a background image, but can also be used in other ways. An undistorted image is drawn with the lower-left corner of the bottom-left-most pixel at OpenGL screen coordinates (0,0), and the upper-right corner of the top-right-most pixel at OpenGL screen coodinates (x * zoom, y * zoom), where x and y are the values of the fields cparam->xsize and cparam->ysize (see below) and zoom is the value of the parameter zoom (also see below). If cparam->dist_factor indicates that an un-warping correction should be applied, the actual coordinates will differ from the values specified here. OpenGL state: Drawing is performed with depth testing and lighting disabled, and thus leaves the the depth buffer (if any) unmodified. If pixel transfer is by texturing (see documentation for arglDrawMode), the drawing is done in replacement texture environment mode. The depth test enable and lighting enable state and the texture environment mode are restored before the function returns.
arglDispImageStatefulDisplay an ARVideo image, by drawing it using OpenGL, using and modifying current OpenGL state. void arglDispImageStateful( ARGL_CONTEXT_SETTINGS_REF contextSettings); DiscussionThis function is identical to arglDispImage except that whereas arglDispImage sets an orthographic 2D projection and the OpenGL state prior to drawing, this function does not. It also does not restore any changes made to OpenGL state. This allows you to do effects with your image, other than just drawing it 2D and with the lower-left corner of the bottom-left-most pixel attached to the bottom-left (0,0) of the window. For example, you might use a perspective projection instead of an orthographic projection with a glLoadIdentity() / glTranslate() on the modelview matrix to place the lower-left corner of the bottom-left-most pixel somewhere other than 0,0 and leave depth-testing enabled. See the documentation for arglDispImage() for more information.
arglDistortionCompensationGetEnquire as to the enable state of camera lens distortion compensation in arglDispImage. char arglDistortionCompensationGet( ARGL_CONTEXT_SETTINGS_REF contextSettings, char *enable); ParametersReturn ValueTRUE if the distortion value was retreived, FALSE if an error occurred. DiscussionBy default, arglDispImage compensates for the distortion of the camera's acquired image caused by the lens when it draws. This function enquires as to whether arglDispImage is currently doing compensation or not.
arglDistortionCompensationSetSet compensation for camera lens distortion in arglDispImage to off or on. char arglDistortionCompensationSet( ARGL_CONTEXT_SETTINGS_REF contextSettings, char enable); ParametersReturn ValueTRUE if the distortion value was set, FALSE if an error occurred. DiscussionBy default, arglDispImage compensates for the distortion of the camera's acquired image caused by the lens when it draws. By calling this function with enabled = FALSE, this compensation will be disabled in the specified drawing context. It may be re-enabled at any time. This function is useful if you need to draw an image, but do not know the extent of the camera's lens distortion (such as during distortion calibration). While distortion compensation is disabled, the dist_factor[] array in a the camera cparam structure passed to arglDispImage is ignored.
arglGetPixelZoomRetrieve the current video image drawing scalefactor. char arglGetPixelZoom( ARGL_CONTEXT_SETTINGS_REF contextSettings, float *zoom); ParametersarglGetRotate90Find out whether ARGL is rotating all OpenGL drawing by 90 degrees. char arglGetRotate90( ARGL_CONTEXT_SETTINGS_REF contextSettings); ParametersReturn ValueTRUE if a 90 degree rotation is enabled, FALSE if it is disabled. DiscussionOn some OpenGL ES devices, it may be desirable to rotate all OpenGL drawing by 90 degrees in the window coordinate system, in order to swap the horizontal and vertical axes of the device. This may be a higher performance solution than manually swapping rows and columns of submitted data. This function queries the current state of whether such a rotation is being performed by ARGL or not. arglGLCapabilityCheckChecks for the presence of an OpenGL capability by version or extension. int arglGLCapabilityCheck( const unsigned short minVersion, const unsigned char *extension); Parameters
Return ValueTRUE If either of the tests passes, or FALSE if both fail. DiscussionChecks for the presence of an OpenGL capability by version or extension. The test returns true if EITHER the OpenGL driver's OpenGL implementation version meets or exceeds a minimum value (passed in in minVersion) OR if an OpenGL extension identifier passed in as a character string is non-NULL, and is found in the current driver's list of supported extensions. arglGluCheckExtensionCheck for the availability of an OpenGL extension. GLboolean arglGluCheckExtension( const GLubyte *extName, const GLubyte *extString); ParametersReturn ValueTRUE, if the extension is found, FALSE otherwise. DiscussionProvides the same functionality as the gluCheckExtension() function, since some platforms don't have GLU version 1.3 or later. arglPixelBufferDataUploadBiPlanarUpload a buffer of pixel data to an OpenGL texture for later use by arglDispImage(). char arglPixelBufferDataUploadBiPlanar( ARGL_CONTEXT_SETTINGS_REF contextSettings, ARUint8 *bufDataPtr0, ARUint8 *bufDataPtr1); Parameters
Return ValueTRUE if the pixel buffer was successfully uploaded to OpenGL, FALSE otherwise. DiscussionARGL provides the ability to perform distortion-compensated texturing of a camera video image into the OpenGL context, for the purpose of video-see through augmented reality. This function uploads the camera image data to an OpenGL texture, ready for later drawing using the function arglDispImage(). arglPixelBufferSizeGetQuery the size of pixel data buffers expected by arglPixelBufferDataUpload(). char arglPixelBufferSizeGet( ARGL_CONTEXT_SETTINGS_REF contextSettings, int *bufWidth, int *bufHeight); Parameters
Return ValueTRUE if the buffer size was successfully queried, FALSE otherwise. DiscussionSee function arglPixelBufferSizeSet() for a full discussion. arglPixelBufferSizeSetSpecify a desired pixel buffer size larger than the camera image size. char arglPixelBufferSizeSet( ARGL_CONTEXT_SETTINGS_REF contextSettings, int bufWidth, int bufHeight); ParametersReturn ValueTRUE if the desired buffer size is supported, FALSE otherwise. DiscussionBy default, the pixel buffer accepted by function arglPixelBufferDataUpload() is assumed to be tightly packed, row-major array of dimensions equal to the calibrated camera image size (as passed in the fields arParam.xsize and arParam.ysize of the ARHandle submitted to arglSetupForCurrentContext(). The pixel data buffer submitted may, under some circumstances be allowed to be larger than the values of the calibrated camera image size (i.e. padded). This may only occur when the underlying OpenGL ES impementation does not support non-power-of-two textures. For the Apple iPhone family, this applies to the iPhone, the iPhone 3G, the iPod Touch 1st and 2nd Generation. The iPhone 3GS and the iPod Touch 3rd Generation support non-power-of-two textures, and thus padding of the pixel data buffer is not supported on these devices. If padding is desired, the desired buffer size must be submitted using this function. Check that the result from this function is TRUE before attempting to upload such a padded buffer. arglPixelFormatGetGet the format of pixel data in which arglDispImage*() is expecting data to be passed. char arglPixelFormatGet( ARGL_CONTEXT_SETTINGS_REF contextSettings, AR_PIXEL_FORMAT *format, int *size); Parameters
Return ValueTRUE if the pixel format and size values were retreived, FALSE if an error occurred. DiscussionThis function enquires as to the current format of pixel data being expected by the arglDispImage*() functions. The default format is determined by the value of AR_DEFAULT_PIXEL_FORMAT at the time the library was built.
arglPixelFormatSetSet the format of pixel data which will be passed to arglDispImage*() char arglPixelFormatSet( ARGL_CONTEXT_SETTINGS_REF contextSettings, AR_PIXEL_FORMAT format); ParametersReturn ValueTRUE if the pixel format value was set, FALSE if an error occurred. Discussion(description) In gsub_lite, the format of the pixels (i.e. the arrangement of components within each pixel) can be changed at runtime. Use this function to inform gsub_lite the format the pixels being passed to arglDispImage*() functions are in. This setting applies only to the context passed in parameter contextSettings. The default format is determined by the value of AR_DEFAULT_PIXEL_FORMAT at the time the library was built. Usually, image data is passed in directly from images generated by ARVideo, and so you should ensure that ARVideo is generating pixels of the same format.
arglSetPixelZoomSet the current video image drawing scalefactor. char arglSetPixelZoom( ARGL_CONTEXT_SETTINGS_REF contextSettings, float zoom); ParametersarglSetRotate90Set or unset a 90 degree rotation in all OpenGL drawing performed by ARGL. void arglSetRotate90( ARGL_CONTEXT_SETTINGS_REF contextSettings, char rotate90); ParametersDiscussionOn some OpenGL ES devices, it may be desirable to rotate all OpenGL drawing by 90 degrees in the window coordinate system, in order to swap the horizontal and vertical axes of the device. This may be a higher performance solution than manually swapping rows and columns of submitted data. This function enables or disables such an axis swap in ARGL with very little performance cost, by introducing a 90-degree rotation into the OpenGL projection matrix. By default, 90 degree rotation is DISABLED. arglSetupForCurrentContextInitialise the gsub_lite library for the current OpenGL context. ARGL_CONTEXT_SETTINGS_REF arglSetupForCurrentContext( ARParam *cparam, AR_PIXEL_FORMAT pixelFormat); Parameters
Return ValueAn ARGL_CONTEXT_SETTINGS_REF. See the documentation for this type for more info. DiscussionThis function performs required setup of the gsub_lite library for the current OpenGL context and must be called before any other argl*() functions are called for this context. An OpenGL context holds all of the state of the OpenGL machine, including textures and display lists etc. There will usually be one OpenGL context for each window displaying OpenGL content. Other argl*() functions whose operation depends on OpenGL state will require an ARGL_CONTEXT_SETTINGS_REF. This is just so that they can keep track of per-context variables. You should call arglCleanup() passing in the ARGL_CONTEXT_SETTINGS_REF when you have finished with the library for this context.
Typedefs
ARGL_CONTEXT_SETTINGS_REFOpaque type to hold ARGL settings for a given OpenGL context. typedef struct _ARGL_CONTEXT_SETTINGS *ARGL_CONTEXT_SETTINGS_REF; DiscussionAn OpenGL context is an implementation-defined structure which keeps track of OpenGL state, including textures and display lists. Typically, individual OpenGL windows will have distinct OpenGL contexts assigned to them by the host operating system. As gsub_lite uses textures and display lists, it must be able to track which OpenGL context a given texture or display list it is using belongs to. This is especially important when gsub_lite is being used to draw into more than one window (and therefore more than one context.) Basically, functions which depend on OpenGL state, will require an ARGL_CONTEXT_SETTINGS_REF to be passed to them. An ARGL_CONTEXT_SETTINGS_REF is generated by setting the current OpenGL context (e.g. if using GLUT, you might call glutSetWindow()) and then calling arglSetupForCurrentContext(). When you have finished using ARGL in a given context, you should call arglCleanup(), passing in an ARGL_CONTEXT_SETTINGS_REF, to free the memory used by the settings structure.
|