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The SCOL language has a powerful 3D engine. It allows to manage scenes, rendering, collisions ...Since the version 6.x of Scol, this 3d engine is not developed. However, olds applications are always read and ran by Scol. For a new application, you can still use this 3d engine but we recommend to use the new engine : SO3Engine based on Ogre3d (much more efficient, better performance).
- Types
Types managed by the 3D engine.
- A. Session and Surface management API
Session and Surface management.
- B. Hierarchy API
Scene-graph management.
- C. Geometric API
Geometric transformations.
- D. Topology management API
Topology management.
- E. Meshes management API
Meshes management.
- F. Materials management API
Materials management.
- G. Textures management API
Texture management.
- H. Rendering API
Rendering control.
- I. Collision Management API
Collision management.
- J. Lighting management API
Lights management.
- K. Sprites management API
Sprites management.
- L. Particles management API
Particles management.
- M. Animation management API
Animation management
- N. 3D Callbacks API
3D Callbacks management.
- O. Skeleton API
Bones implementation.