_SETtip
Changes the text to a tip object.
Prototype :
fun [ObjTip S u0] ObjTip
- ObjTip : a tip object.
- S : the new text to display.
- u0 : a 2d control object already referenced by the tip object.
If nil, the change will be applied to all referenced control by this tip object.
Return : ObjTip the same tip object if success, NIL otherwise
See also :
_ADDtip
Example :
Note :