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The attenuation factor of the 3D sounds reaching the listener.Parameters
I as3dListenerGetRollOff ( S3d _session_ H3d _listener_ )
Return value
_session_ 3D Session. _listener_ Applicable listener.
The attenuation factor, or nil if the creation failed.Remark
By default, this factor is at 100 and can vary between 0 ( no attenuation ) and 1000 ( strong attenuation ).See Also
as3dListenerSetRollOff