F. 3D Sound
Control of 3D sound (legacy 3d engine only !).
An object of type
AsSnd (high-level or low-level) can be associated with a H3d object which is then inserted into the scene graph. This H3d thus becomes a sound source in the scene which can moved in the same manner as any other H3d object.
To hear the sounds from different sources, a receiver must also be placed in the scene. The receiver is called 'Listener' and it is also a H3d.
This API is DEPRECATED and it should not be used to a newer code.
API